the addon survey seats a populated world, and hidden frames arrive
- the corpus harness now seats a buff, a target and a ticking cooldown instead of an empty world, so "nothing to draw" and "failed to draw" stop sharing a row — and the richer seat immediately exposed two real gaps - an addon button inheriting our action-button template now works even when it replaces the template's OnLoad: the handlers resolve their regions by name, the way the reference does on every access - more of the reference's hidden-by-default frames exist by name — ReputationWatchBar, MiniMapBattlefieldFrame, MiniMapMeetingStoneFrame — for the addons that reposition them - StartSizing lands beside its stop verb, and the sourced bag-anchor code runs against windows we actually build Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -204,6 +204,7 @@ impl UiScript {
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// crosses and a pump behind the early return would only ever advance when the cursor
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// left the frame it is dragging.
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super::object::advance_move(&mut model, (x, y));
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super::object::advance_size(&mut model, (x, y));
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let drag_start = cursor::maybe_start_drag(&mut model, (x, y));
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let new_handle = new_id.and_then(|id| model.id_to_frame.get(&id).copied());
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if new_handle == model.mouseover {
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