fishing becomes whole: the bite, the line, the splash and the reel
- the whole loop plays: the line arcs rod tip to bobber, the bite splashes with its own sound, and clicking the bobber reels in - the verdicts read like 1.12: yellow "your fish got away" lines, the reel-in sound, the fishing loot window - "You feel rested." prints on the transition, rest states come from the client's own Exhaustion table, and level 60 trades the XP strip for the max-level rail - the Skills pane lists what the real client lists: the hidden rows, the sort, gray numberless single-rank lines Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -67,7 +67,7 @@ fn apply_font(d: &mut RegionData, name: &str, fo: Option<&FontObject>) {
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d.outline = f.outline;
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d.font_shadow = f.shadow;
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if let Some(c) = f.color {
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d.color = Some(c);
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d.vertex_color = Some(c);
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}
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}
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}
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@@ -139,7 +139,7 @@ fn ensure_lines(lua: &Lua, this: &Table, n: usize) -> mlua::Result<()> {
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d.font_height = src.font_height;
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d.outline = src.outline;
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d.font_shadow = src.font_shadow;
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d.color = src.color;
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d.vertex_color = src.vertex_color;
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}
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None => {
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let font = if i == 1 {
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@@ -262,7 +262,7 @@ fn ensure_lines(lua: &Lua, this: &Table, n: usize) -> mlua::Result<()> {
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fn write_cell(model: &mut Model, rh: crate::widget::RegionHandle, text: &str, color: [f32; 4]) {
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let d = model.region_data.entry(rh).or_default();
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d.text = Some(text.to_string());
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d.color = Some(color);
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d.vertex_color = Some(color);
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d.hidden = false;
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}
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