From 2776a5c1b208e3b5189d2fe6cf58762160664a05 Mon Sep 17 00:00:00 2001
From: pkuzic
Date: Sat, 26 Sep 2026 16:21:45 +0100
Subject: [PATCH] MONKEY (fix-wind): log the live foliageWind tier; test the
player-path rows
The review report (grass and tree sway not moving in the play build) did not
reproduce: the release/play exe publishes grass and tree strength 1 with
foliageWind absent from the config, and capture pairs show sway. The tier is
now logged at boot and on every change so a player run shows what the
receivers were given, and a test holds the no-pin default path: moving
travel, grass and tree rows set, tier 0 clearing them.
Co-Authored-By: Claude Opus 5.5
---
crates/benilla-world/src/wind/mod.rs | 42 ++++++++++++++++++++++++++++
1 file changed, 42 insertions(+)
diff --git a/crates/benilla-world/src/wind/mod.rs b/crates/benilla-world/src/wind/mod.rs
index 668e0b5f..71fe4b45 100644
--- a/crates/benilla-world/src/wind/mod.rs
+++ b/crates/benilla-world/src/wind/mod.rs
@@ -190,7 +190,19 @@ fn update_wind(
mut frame: ResMut,
mut clock: Local,
mut offset: Local