creatures keep their first corner, and characters never share files

- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Sam
2026-09-23 12:19:22 +07:00
co-authored by Claude Opus 5.5
parent 9c49f10882
commit 293b8e57fb
60 changed files with 1876 additions and 425 deletions
@@ -450,11 +450,6 @@ impl super::UiScript {
.register_window_channel(window, name.to_string(), id)
}
/// Host-side [`Model::strip_window_channel`] — the cascade's leave arm.
pub fn strip_chat_window_channel(&mut self, key: &str) -> bool {
self.model_mut().strip_window_channel(key)
}
/// Seed the per-window looks from the host's persisted store — the load path, so it queues no
/// change (an echo would re-dirty the file it was just read from; [`Self::set_cvar_host`]'s
/// reason, one store over).