creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342) - two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342) - custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342) - a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342) - every snapshot runs on Vulkan, in a container, before it ships (2344) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -450,11 +450,6 @@ impl super::UiScript {
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.register_window_channel(window, name.to_string(), id)
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}
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/// Host-side [`Model::strip_window_channel`] — the cascade's leave arm.
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pub fn strip_chat_window_channel(&mut self, key: &str) -> bool {
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self.model_mut().strip_window_channel(key)
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}
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/// Seed the per-window looks from the host's persisted store — the load path, so it queues no
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/// change (an echo would re-dirty the file it was just read from; [`Self::set_cvar_host`]'s
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/// reason, one store over).
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