benilla: initial public release

A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-07-24 14:27:01 +07:00
co-authored by Claude Fable 5
commit 2ad0043523
778 changed files with 295134 additions and 0 deletions
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//! Input / hit-testing (decision 0068; spec-faithful, not byte-pinned).
use super::common::script;
#[test]
fn enable_mouse_gates_hit_testing() {
let mut s = script();
s.set_screen_size(800.0, 600.0);
s.run(
r#"
who = nil
-- Two full-screen frames. `b` is created later (drawn on top) but mouse-disabled, so it is
-- transparent to hits; the enabled frame behind it (`a`) must capture.
local a = CreateFrame("Frame", "A")
a:SetPoint("BOTTOMLEFT", 0, 0); a:SetSize(800, 600); a:EnableMouse(true)
a:SetScript("OnEnter", function(self) who = self:GetName() end)
local b = CreateFrame("Frame", "B")
b:SetPoint("BOTTOMLEFT", 0, 0); b:SetSize(800, 600); b:EnableMouse(false)
b:SetScript("OnEnter", function(self) who = self:GetName() end)
assert(a:IsMouseEnabled() == true and b:IsMouseEnabled() == false)
"#,
)
.unwrap();
s.resolve();
let hit = s.mouse_move(400.0, 300.0);
assert!(
hit.is_some(),
"a mouse-enabled frame under the cursor captures"
);
assert_eq!(
s.eval::<String>("return who").unwrap(),
"A",
"the top frame is mouse-disabled ⇒ the enabled frame behind it captures"
);
assert!(s.errors().is_empty(), "{:?}", s.errors());
}
#[test]
fn topmost_by_draw_order_captures_among_overlapping_enabled_frames() {
let mut s = script();
s.set_screen_size(800.0, 600.0);
s.run(
r#"
who = nil
local a = CreateFrame("Frame", "A")
a:SetPoint("BOTTOMLEFT", 0, 0); a:SetSize(800, 600); a:EnableMouse(true)
a:SetScript("OnEnter", function(self) who = self:GetName() end)
local b = CreateFrame("Frame", "B")
b:SetPoint("BOTTOMLEFT", 0, 0); b:SetSize(800, 600); b:EnableMouse(true)
b:SetScript("OnEnter", function(self) who = self:GetName() end)
"#,
)
.unwrap();
s.resolve();
// Same strata/level: B has the later insertion ⇒ drawn on top ⇒ captures.
s.mouse_move(400.0, 300.0);
assert_eq!(s.eval::<String>("return who").unwrap(), "B");
// Move off everything to clear the mouseover (fires OnLeave, resets focus) before re-testing.
s.mouse_move(-10.0, -10.0);
// Raise A above B by strata (no rect change ⇒ no re-resolve needed): A now captures.
s.run("A:SetFrameStrata('DIALOG')").unwrap();
s.mouse_move(400.0, 300.0);
assert_eq!(s.eval::<String>("return who").unwrap(), "A");
s.mouse_move(-10.0, -10.0);
// Put B in the same (DIALOG) strata but a higher frame level: B captures again.
s.run("B:SetFrameStrata('DIALOG'); B:SetFrameLevel(10)")
.unwrap();
s.mouse_move(400.0, 300.0);
assert_eq!(s.eval::<String>("return who").unwrap(), "B");
assert!(s.errors().is_empty(), "{:?}", s.errors());
}
#[test]
fn mouse_move_fires_enter_then_leave_across_a_boundary_with_correct_self() {
let mut s = script();
s.set_screen_size(800.0, 600.0);
s.run(
r#"
enters, leaves = 0, 0
enter_self_ok, leave_self_ok = false, false
local a = CreateFrame("Frame", "A") -- left half only
a:SetPoint("BOTTOMLEFT", 0, 0); a:SetSize(400, 600); a:EnableMouse(true)
a:SetScript("OnEnter", function(self) enters = enters + 1; enter_self_ok = (self == a) end)
a:SetScript("OnLeave", function(self) leaves = leaves + 1; leave_self_ok = (self == a) end)
"#,
)
.unwrap();
s.resolve();
s.mouse_move(200.0, 300.0); // inside A ⇒ OnEnter
s.mouse_move(600.0, 300.0); // outside A ⇒ OnLeave
let (enters, leaves): (i64, i64) = s.eval("return enters, leaves").unwrap();
assert_eq!((enters, leaves), (1, 1));
assert!(
s.eval::<bool>("return enter_self_ok").unwrap(),
"OnEnter self is the frame"
);
assert!(
s.eval::<bool>("return leave_self_ok").unwrap(),
"OnLeave self is the frame"
);
assert!(s.errors().is_empty(), "{:?}", s.errors());
}
#[test]
fn onclick_fires_on_press_release_same_frame_not_when_release_lands_elsewhere() {
let mut s = script();
s.set_screen_size(800.0, 600.0);
s.run(
r#"
clicks_a, clicks_b, click_btn = 0, 0, nil
local a = CreateFrame("Frame", "A") -- left half
a:SetPoint("BOTTOMLEFT", 0, 0); a:SetSize(400, 600); a:EnableMouse(true)
a:SetScript("OnClick", function(self, button, down) clicks_a = clicks_a + 1; click_btn = button end)
local b = CreateFrame("Frame", "B") -- right half
b:SetPoint("BOTTOMLEFT", 400, 0); b:SetSize(400, 600); b:EnableMouse(true)
b:SetScript("OnClick", function(self, button, down) clicks_b = clicks_b + 1 end)
"#,
)
.unwrap();
s.resolve();
// Press + release both on A ⇒ OnClick on A (button arg == "LeftButton").
s.mouse_button(200.0, 300.0, "LeftButton", true);
s.mouse_button(200.0, 300.0, "LeftButton", false);
assert_eq!(s.eval::<i64>("return clicks_a").unwrap(), 1);
assert_eq!(s.eval::<String>("return click_btn").unwrap(), "LeftButton");
// Press on A, release on B ⇒ no OnClick on either frame.
s.mouse_button(200.0, 300.0, "LeftButton", true);
s.mouse_button(600.0, 300.0, "LeftButton", false);
assert_eq!(
s.eval::<i64>("return clicks_a").unwrap(),
1,
"release landed off A ⇒ no click on A"
);
assert_eq!(
s.eval::<i64>("return clicks_b").unwrap(),
0,
"release on B was not preceded by a press on B"
);
assert!(s.errors().is_empty(), "{:?}", s.errors());
}
#[test]
fn hidden_or_effective_hidden_frame_never_captures() {
let mut s = script();
s.set_screen_size(800.0, 600.0);
s.run(
r#"
entered = false
-- own shown = false
local own = CreateFrame("Frame", "OwnHidden")
own:SetPoint("BOTTOMLEFT", 0, 0); own:SetSize(800, 600); own:EnableMouse(true)
own:SetScript("OnEnter", function() entered = true end)
own:Hide()
-- effective-hidden: child is shown but its parent is hidden
local parent = CreateFrame("Frame", "Par")
parent:SetPoint("BOTTOMLEFT", 0, 0); parent:SetSize(800, 600)
local child = CreateFrame("Frame", "Ch", parent)
child:SetPoint("BOTTOMLEFT", 0, 0); child:SetSize(800, 600); child:EnableMouse(true)
child:SetScript("OnEnter", function() entered = true end)
parent:Hide()
"#,
)
.unwrap();
s.resolve();
assert!(
s.hit_test(400.0, 300.0).is_none(),
"no visible mouse-enabled frame ⇒ no capture"
);
assert!(s.mouse_move(400.0, 300.0).is_none());
assert!(
!s.eval::<bool>("return entered").unwrap(),
"hidden / effective-hidden frames fire no OnEnter"
);
assert!(s.errors().is_empty(), "{:?}", s.errors());
}
#[test]
fn mouse_wheel_passes_delta_to_the_captured_frame() {
let mut s = script();
s.set_screen_size(800.0, 600.0);
s.run(
r#"
wheel = nil
local a = CreateFrame("Frame", "A")
a:SetPoint("BOTTOMLEFT", 0, 0); a:SetSize(800, 600); a:EnableMouse(true)
a:SetScript("OnMouseWheel", function(self, delta) wheel = delta end)
"#,
)
.unwrap();
s.resolve();
s.mouse_wheel(400.0, 300.0, 1.0);
assert!((s.eval::<f64>("return wheel").unwrap() - 1.0).abs() < 1e-6);
s.mouse_wheel(400.0, 300.0, -1.0);
assert!((s.eval::<f64>("return wheel").unwrap() + 1.0).abs() < 1e-6);
assert!(s.errors().is_empty(), "{:?}", s.errors());
}