dialogs come to the front, and the red line names what it needs
- dialogs carry the reference's toplevel bit, so the stack-split window opens above Bagnon instead of behind it - the failure line fills its blank — "Requires Blacksmith Hammer", not "Requires" — and Opening casts stop printing a label the spell itself marks "no text" - the pet bar's Attack/Follow/Stay tooltips name their keybinding, and typed text reaches the focused frame through the client's own delivery walk - AtlasLoot parses again: our Lua keeps 5.0's compatibility semicolon Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1119,7 +1119,8 @@
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it is ONE library file replicated, and only that one of its two sites is unguarded (the
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other is `info.textHeight or UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT or 10`). Writing a
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literal here would have been a silent fidelity divergence, not a fix. -->
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<Button name="DropDownList1" inherits="UIDropDownListTemplate" id="1" parent="UIParent">
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<!-- `toplevel` is authored on the ref's INSTANCES, not its template (decision 1318). -->
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<Button name="DropDownList1" inherits="UIDropDownListTemplate" id="1" toplevel="true" parent="UIParent">
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<Scripts>
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<OnLoad>
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local fontName, fontHeight, fontFlags = getglobal("DropDownList1Button1NormalText"):GetFont();
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@@ -1131,7 +1132,7 @@
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</OnHide>
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</Scripts>
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</Button>
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<Button name="DropDownList2" inherits="UIDropDownListTemplate" id="2" parent="UIParent">
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<Button name="DropDownList2" inherits="UIDropDownListTemplate" id="2" toplevel="true" parent="UIParent">
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<Scripts>
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<OnHide>
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CloseDropDownMenus(3);
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