dialogs come to the front, and the red line names what it needs

- dialogs carry the reference's toplevel bit, so the stack-split window opens above Bagnon instead of behind it
- the failure line fills its blank — "Requires Blacksmith Hammer", not "Requires" — and Opening casts stop printing a label the spell itself marks "no text"
- the pet bar's Attack/Follow/Stay tooltips name their keybinding, and typed text reaches the focused frame through the client's own delivery walk
- AtlasLoot parses again: our Lua keeps 5.0's compatibility semicolon

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-08-14 19:38:18 +07:00
co-authored by Claude Fable 5
parent 606a72bde5
commit 2c1ffca2ca
57 changed files with 2163 additions and 275 deletions
+17
View File
@@ -162,6 +162,23 @@ pub(super) fn fire_visibility_changes(lua: &Lua, changed: Vec<FrameHandle>) {
}
}
/// Is a handler bound under `script` for this frame id? — the **existence** question, asked
/// without firing anything.
///
/// It exists for the keyboard walk ([`super::keyboard`]), where the reference's consumption gate is
/// the presence of the slot rather than anything the handler does: `0x76b7d0` reads `[+0x188]`/
/// `[+0x190]`, consumes on either, and fires only the first. A lookup failure reads as "absent" —
/// the gate must never be able to raise out of the middle of a walk.
pub(super) fn has_widget_handler(lua: &Lua, id: u32, script: &str) -> bool {
let Ok(scripts) = lua.named_registry_value::<Table>(REG_SCRIPTS) else {
return false;
};
match scripts.get::<Value>(id) {
Ok(Value::Table(per)) => matches!(per.get::<Value>(script), Ok(Value::Function(_))),
_ => false,
}
}
/// The one firing path. `event_name` is the `event` global + first modern positional (OnEvent only);
/// `extra` are the `arg1..argN` globals + the trailing modern positionals. Globals are saved before
/// and restored after (even on error) — nesting-safe. Holds no model borrow across the call.