windows take turns, the gossip page waits, the shot bar counts down
- the UIPanel registry is re-derived from the reference's bytes: the readable-item page finally registers, so a note or letter closes when a gossip window opens instead of interleaving with it line for line; the character sheet takes its real pushable-2 seat (an NPC window slides it over instead of replacing it), and the spellbook, quest log, talents and character sheet open for dead players again — a refused open now says "You can't do that when you're dead." instead of doing nothing - the gossip window waits for its greeting: the first packet carries only the options and a text id, and we used to show the frame with a blank page for the round trip the text needed — the menu now exists only once the text has answered, a mid-flight click is refused, and a revisit is instant off the cache - a bag slot whose stack count changes on the server now fires `ITEM_LOCK_CHANGED` just ahead of its `BAG_UPDATE` — the one signal 1.12 hunter addons use to detect a spent arrow — so Quiver's auto-shot bar drains per shot instead of pinning at 100%; a swap or create deliberately does not fire it, so rearranging bags can't read as a shot - the outdoor minimap tiles' gamma byte reaches the screen exactly once — the ordinary decode arm learns the same skip the fast path already had Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -160,6 +160,7 @@ pub(super) fn emit(
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circular: false,
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desaturated: false,
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premultiplied: false,
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gamma_texel: false,
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alpha_test: None,
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clip: text_clip,
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rotation: 0.0,
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@@ -345,6 +346,7 @@ pub(super) fn emit(
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circular: false,
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desaturated: false,
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premultiplied: false,
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gamma_texel: false,
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alpha_test: None,
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clip: text_clip,
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rotation: 0.0,
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