diff --git a/crates/benilla-app/assets/ui/OptionsFrame.xml b/crates/benilla-app/assets/ui/OptionsFrame.xml index a54f95cb..1ae5a5e8 100644 --- a/crates/benilla-app/assets/ui/OptionsFrame.xml +++ b/crates/benilla-app/assets/ui/OptionsFrame.xml @@ -521,12 +521,16 @@ interiorDarkness = "Interior Darkness", -- MONKEY (p0 skyDither) skyDither = "Sky Dithering", + -- MONKEY (wind) + foliageWind = "Foliage Wind", + windGrass = "Grass", + windTrees = "Grass + Trees", yards = "%d yd", tips = { LIGHTING_QUALITY = "Sets character, world, indoor torch and outdoor torch shadows; dynamic " .. "interior lighting; moon shadows; volumetric fog; water quality; lava glow; fire and spell brightness; fire flicker; " - .. "and night and interior darkness. Low, Medium and High also set shadow " + .. "foliage wind; and night and interior darkness. Low, Medium and High also set shadow " .. "resolution; Medium and High also set resident and moving torch shadow counts.\n\n" .. "Off restores the original client's look: Classic water, no volumetric fog, lava glow or synthesised fire lights, " .. "night gain 1.0 and interior gain 1.0. All other settings, including " @@ -617,6 +621,11 @@ SKY_DITHER = "Adds a faint noise to the final image so smooth sky and fog gradients do not " .. "break into visible bands. Off is the original client's look. Practically free.", + -- MONKEY (wind) + FOLIAGE_WIND = + "Grass bends in two travelling wind waves and parts around nearby characters. " + .. "Grass + Trees also gives classified tree and bush foliage a gentle sway.\n\n" + .. "Off makes no vertex displacement and restores the unchanged image. Tree shadows stay static.", }, }, ruRU = { @@ -651,6 +660,10 @@ interiorDarkness = "Темнота помещений", -- MONKEY (p0 skyDither) skyDither = "Дизеринг неба", + -- MONKEY (wind) + foliageWind = "Ветер листвы", + windGrass = "Трава", + windTrees = "Трава + деревья", yards = "%d ярд.", tips = { LIGHTING_QUALITY = @@ -756,6 +769,11 @@ "Добавляет едва заметный шум в итоговое изображение, чтобы плавные переходы цвета " .. "неба и тумана не распадались на полосы. Выключено — вид оригинального клиента. " .. "Почти ничего не стоит.", + -- MONKEY (wind) + FOLIAGE_WIND = + "Трава гнётся двумя бегущими волнами ветра и расступается вокруг персонажей. " + .. "Трава + деревья также добавляет мягкое качание листвы деревьев и кустов.\n\n" + .. "Выключено не смещает вершины и восстанавливает исходный вид. Тени деревьев остаются неподвижными.", }, }, } @@ -816,6 +834,8 @@ "RowNightDarkness", "RowInteriorDarkness", -- MONKEY (p0 skyDither) "RowSkyDither", + -- MONKEY (wind): appended for conflict-free lane merges. + "RowFoliageWind", }, -- Player Guild Names is a child of Player Names, as in 1.12 (l.702-708). Nameplates = { @@ -2854,6 +2874,23 @@ "BENILLA_TOOLTIP_SKY_DITHER") + + + + + + + + OptionsRow_OnLoad(self, "foliageWind", + BENILLA_ADVGFX.foliageWind, + "BENILLA_TOOLTIP_FOLIAGE_WIND") + OptionsDropdownRow_Setup(self, { + { text = BENILLA_ADVGFX.qOff, value = "0" }, + { text = BENILLA_ADVGFX.windGrass, value = "1" }, + { text = BENILLA_ADVGFX.windTrees, value = "2" }, + }) + +