From 37193940ef4fb90f652d24bb714481aa8b2f3d47 Mon Sep 17 00:00:00 2001 From: Sam Date: Thu, 20 Aug 2026 19:14:06 +0700 Subject: [PATCH] README: addons load from benilla/AddOns beside the executable MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - the README's addon line names the real folder — `benilla/AddOns/` beside the executable, the one local-state folder everything else of benilla's lives in — not the install's `Interface/AddOns` Co-Authored-By: Claude Fable 5 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 76ce83a8..c7b86933 100644 --- a/README.md +++ b/README.md @@ -38,7 +38,7 @@ and no bundled game assets. - **UI:** a from-scratch FrameXML + Lua engine driving the built-in interface, from the login and character screens through the full HUD, the classic windows (guild, macros and key bindings included), chat, nameplates, floating combat text and tooltips; third-party addons load from - your own `Interface/AddOns` (partial — see below). + a `benilla/AddOns/` folder beside the executable (partial — see below). - **Combat:** melee on the faithful swing law, ranged and Auto Shot, casting with GCD and cooldowns, combo points, crowd control that really holds you, and the spell visual pipeline. - **Audio:** music, ambience and SFX under the client's own selection and crossfade rules, with