nameplates are frames, guild names go overhead, and the camera pivots
- a nameplate is a real frame under WorldFrame, six regions and a health bar in the reference's order, so pfUI, ShaguTweaks and _Nameplates find and restyle plates instead of seeing none; the plate stays out of the mouse's way in this cut (2148) - a player's guild shows under their overhead name in angle brackets, the line an NPC's subname already used, gated by the UnitNamePlayerGuild option at its stock on (2149) - smart camera pivot is on, as 1.12 ships it: a mostly vertical drag with the camera pressed against something tilts the view instead of swinging the arm, easing home on release; in water the pivot rises for a swimmer (2149) - Follow Terrain and head bob are built and ship off, as in 1.12: Follow Terrain leans the camera up or down the slope you are walking onto, and head bob sways the first-person eye in a figure of eight while you move (2149) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -216,6 +216,11 @@ mod tests {
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// re-seats off `!script.has_text_measurer()` — it interrogates the VM instead of a memo,
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// which is the same guarantee arrived at the other way.
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("ui_script/extract/mod.rs", "last_seam"),
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// The plate driver's anti-overlap scratch (decision 2148 put the VM in that system's
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// hands). It is cleared at the top of every run and rebuilt from this frame's plates —
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// a reused allocation, not memory: nothing in it survives the call it was filled in, so
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// a new VM has nothing to stale.
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("vplates.rs", "bucket"),
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// The window's `scale_factor` beside it (decision 1342) — the other term a measure is
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// only correct under, since a logical height becomes an integer DEVICE-pixel raster size.
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// A fact about the window, not about the VM; it gates the same re-seat `last_seam` does,
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