nameplates are frames, guild names go overhead, and the camera pivots
- a nameplate is a real frame under WorldFrame, six regions and a health bar in the reference's order, so pfUI, ShaguTweaks and _Nameplates find and restyle plates instead of seeing none; the plate stays out of the mouse's way in this cut (2148) - a player's guild shows under their overhead name in angle brackets, the line an NPC's subname already used, gated by the UnitNamePlayerGuild option at its stock on (2149) - smart camera pivot is on, as 1.12 ships it: a mostly vertical drag with the camera pressed against something tilts the view instead of swinging the arm, easing home on release; in water the pivot rises for a swimmer (2149) - Follow Terrain and head bob are built and ship off, as in 1.12: Follow Terrain leans the camera up or down the slope you are walking onto, and head bob sways the first-person eye in a figure of eight while you move (2149) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -110,6 +110,8 @@ mod measure;
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mod merchant;
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mod messageframe;
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mod minimap;
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pub mod nameplate;
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pub use nameplate::{PlateGeometry, PlateState};
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mod model;
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mod modelframe;
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mod net_stats;
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