the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect - both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list - the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand - the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -761,7 +761,7 @@ mod tests {
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fn delete_cursor_item_queues_destroy_and_clears() {
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let mut s = UiScript::new().unwrap();
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s.set_container(0, Some(one_item_backpack()));
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s.run("C_Container.PickupContainerItem(0, 1)").unwrap();
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s.run("PickupContainerItem(0, 1)").unwrap();
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assert!(s.cursor_item().is_some());
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s.run("DeleteCursorItem()").unwrap();
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