the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect - both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list - the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand - the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -255,7 +255,7 @@ pub(super) fn install(lua: &Lua, m: &Table) -> mlua::Result<()> {
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}
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/// The frame's effective scale, ε-guarded (a zero would poison the local-unit division).
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fn eff_scale(model: &Model, h: FrameHandle) -> f32 {
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pub(super) fn eff_scale(model: &Model, h: FrameHandle) -> f32 {
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let s = model
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.arena
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.frame(h)
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