plate text settles, mobs stop sinking, and select goes with Lua 5.1
- a nameplate's name and level stop popping a pixel every other step as the plate slides, and the whole plate no longer jumps 19 px to the top of the screen on a rounding tie; the chat bubble takes the same fix (2172) - creatures and other players stop sinking through the ground while the world is still streaming in, where a Stormwind patroller had been 31 yd under its street: a body our world cannot yet answer for holds the server's pose (2174) - select and the string metatable are gone, as in 1.12's Lua 5.0: pfUI's heal prediction parses its messages with the right format, BuffCheck2's own select wins its fallback, and a method call on a string raises the reference's own error (2171) - the camera's water collision comes back out for now: with the pivot a hair under the plane, a surface swimmer's camera snapped in and out against the waterline, so the boom ignores water again (2173) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -520,8 +520,7 @@ mod tests {
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let mut s = UiScript::new().unwrap();
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s.set_bank_bag_slots(one_bank_bag());
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assert_eq!(
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s.eval::<i64>("return select('#', PickupBagFromSlot(64))")
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.unwrap(),
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s.arity("PickupBagFromSlot(64)").unwrap(),
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0,
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"the delegate's eax is never tested — no return values at all"
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);
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