plate text settles, mobs stop sinking, and select goes with Lua 5.1
- a nameplate's name and level stop popping a pixel every other step as the plate slides, and the whole plate no longer jumps 19 px to the top of the screen on a rounding tie; the chat bubble takes the same fix (2172) - creatures and other players stop sinking through the ground while the world is still streaming in, where a Stormwind patroller had been 31 yd under its street: a body our world cannot yet answer for holds the server's pose (2174) - select and the string metatable are gone, as in 1.12's Lua 5.0: pfUI's heal prediction parses its messages with the right format, BuffCheck2's own select wins its fallback, and a method call on a string raises the reference's own error (2171) - the camera's water collision comes back out for now: with the pivot a hair under the plane, a surface swimmer's camera snapped in and out against the waterline, so the boom ignores water again (2173) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -106,11 +106,7 @@ mod tests {
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#[test]
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fn tutorials_enabled_scans_the_whole_acknowledged_bank() {
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let mut s = UiScript::new().unwrap();
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assert_eq!(
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s.eval::<i64>("return select('#', TutorialsEnabled())")
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.unwrap(),
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1
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);
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assert_eq!(s.arity("TutorialsEnabled()").unwrap(), 1);
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assert!(
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s.eval::<bool>("return TutorialsEnabled() == nil").unwrap(),
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"no bank"
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