skill-ups announce again, and the stack split fills its window
- a real skill-up prints its line; the lines the client keeps silent — class specs, racials, mounts — stay silent, off the game's own flag - the stack-split dialog draws whole: its plate fills the window - the four bag-bar buttons speak the reference's names all the way down, so Bagnon's overrides catch them and the backpack button lights while its window is open - regions anchor at creation — the client's implicit-anchor law replaces a pile of draw-time fallbacks Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -88,6 +88,7 @@ fn scroll_child_top_tracks_vertical_scroll_and_clamps_then_restores_on_clear() {
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child:SetSize(300, 600)
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local marker = child:CreateTexture(nil, "ARTWORK")
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marker:SetTexture("marker:child")
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marker:SetAllPoints() -- templateless Lua regions carry no implicit anchor (decision 1310)
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frame:SetScrollChild(child)
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"#,
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