skill-ups announce again, and the stack split fills its window

- a real skill-up prints its line; the lines the client keeps silent — class specs, racials, mounts — stay silent, off the game's own flag
- the stack-split dialog draws whole: its plate fills the window
- the four bag-bar buttons speak the reference's names all the way down, so Bagnon's overrides catch them and the backpack button lights while its window is open
- regions anchor at creation — the client's implicit-anchor law replaces a pile of draw-time fallbacks

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-08-14 19:34:09 +07:00
co-authored by Claude Fable 5
parent b990a5a048
commit 606a72bde5
23 changed files with 1146 additions and 408 deletions
@@ -88,6 +88,7 @@ fn scroll_child_top_tracks_vertical_scroll_and_clamps_then_restores_on_clear() {
child:SetSize(300, 600)
local marker = child:CreateTexture(nil, "ARTWORK")
marker:SetTexture("marker:child")
marker:SetAllPoints() -- templateless Lua regions carry no implicit anchor (decision 1310)
frame:SetScrollChild(child)
"#,