From 710eb8f531986b2cafe01471e43e2f8f1c0fced3 Mon Sep 17 00:00:00 2001 From: Sam Sung <51686767+samwhosung@users.noreply.github.com> Date: Sun, 11 Oct 2026 14:36:25 +0700 Subject: [PATCH] Dev builds drop ThinLTO; dev and play build dependencies as one unit (#857) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit An incremental rebuild of `benilla-app` spent most of its time in ThinLTO: above opt-level 0 rustc runs it over a crate's own codegen units by default, and incremental compilation redoes it whole. `cargo play` already turns it off, which left its dependencies without cross-unit inlining. `[profile.dev]` now sets `lto = "off"`, and dev and play build dependencies as one codegen unit each. Measured on an M4 Max, one-constant edit in `benilla-app`, cpu_ms at the leg pin: | | before | after | |---|---|---| | `cargo build -p benilla` | 24.4 s, 5.2 GB | 5.6 s, 2.7 GB | | `cargo test -p benilla-app --lib --no-run` | 25.8 s, 7.0 GB | 8.3 s, 4.0 GB | | cold dev build | 5:19 | 4:06 | | dev cpu_ms | 11.06 | 11.71 | | play cpu_ms (release: 10.1) | 11.74 | 10.63 | Release and ship are unchanged. Fixes #852. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 --- Cargo.toml | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/Cargo.toml b/Cargo.toml index c046a0b6..66f9ead1 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -46,11 +46,19 @@ kira = { path = "third_party/kira" } # Dependencies at opt-level 3 in dev: at opt-level 0, avian/parry collision drops a run to <1 fps. [profile.dev.package."*"] opt-level = 3 +# One codegen unit each, since `lto = "off"` below drops the ThinLTO that inlines across a crate's +# units: at 16 units the dependencies cost +1.2 cpu_ms at the leg pin, at one nothing, and a cold +# build is no slower. +codegen-units = 1 # Our crates at opt-level 1: Bevy's generic hot paths monomorphize into them, and at opt-level 0 -# Stormwind drops from a pinned 60 fps to ~45; the warm incremental rebuild cost is ~0. +# Stormwind drops from a pinned 60 fps to ~45. [profile.dev] opt-level = 1 +# No ThinLTO: above opt-level 0 rustc runs it over a crate's own codegen units by default, and an +# incremental rebuild redoes it whole: 19 s of a one-line `benilla-app` edit's 25 s, and half its +# 5.3 GB. Off, our crates cost +0.7 cpu_ms (+6 %) at the leg pin. +lto = "off" # No debuginfo trimming: `debug = "line-tables-only"` measures no recurring win on macOS + sccache. @@ -71,3 +79,8 @@ incremental = true # Not for speed: under `incremental`, thin-local LTO leaves promoted `anon.*.llvm.*` symbols # unresolved and the link fails intermittently (rustc #86049). lto = "off" + +# One codegen unit each, as in dev: at 16 the dependencies cost +1.2 cpu_ms against `release` at +# the leg pin, at one the profile is +0.5, and a cold build is no slower. +[profile.play.package."*"] +codegen-units = 1