pets get their action bar, macros arrive, and hunters draw the bow
- a hunter's or warlock's pet has its action bar now: attack, follow, stay, the pet's own spells with cooldowns and autocast sparkles - the macro system lands: the macro window, the icon chooser, /cast and /macro, and macros dragged onto the action bar - hunter shots look right at last: the bow draws and releases on the shot, and the arrow lays a spark trail its whole flight - the options window re-dresses in 1.12's own art with the classic dialog look, and gets a working search box and clickable steppers Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,6 +4,16 @@
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outermost layer: until now ESC's chain ran out of things to close and did nothing, and the
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Main Menu micro button was drawn but dead (MicroMenu.xml's SCOPE note).
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PROVENANCE (0985 — the three-source split, stated the same way in every era-shaped
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window; OptionsFrame.xml carries the sibling block):
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· STRUCTURE & BEHAVIOR — the 1.15 era client (wow-ui-source-era @ 1.15.9.68940): the
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ladder shape, its groups and gaps, which entries exist (the SCOPE section below).
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If 1.15 has the mechanism, it STAYS.
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· CHROME MECHANISM — this window predates 1.13: the 1.12 client's OWN GameMenuFrame
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is the chrome ground truth (the dialog backdrop, header plate, red buttons — the
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same dialog family the 1.13/1.14 options windows kept), quoted below.
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· ART BYTES — the 1.12 MPQ chain only; nothing later-client at runtime (0978's law).
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Ground truth, all quoted rather than re-derived:
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· **The frame** — ref `GameMenuFrame.xml` (patch.MPQ, extracted): 195x246, `frameStrata`
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DIALOG, the UI-DialogBox backdrop with the 11/12/12/11 insets and 32px tile/edge, the
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@@ -263,7 +273,16 @@
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="GameMenuButtonSupport" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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</Anchors>
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<Scripts><OnLoad>GameMenuButton_Pending(self, MACROS)</OnLoad></Scripts>
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<!-- LIVE since decision 0983 (MacroFrame.xml). The ref's own body
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(GameMenuFrame.xml l.118-122): hide the menu, then ShowMacroFrame(). -->
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<Scripts>
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<OnLoad>self:SetText(MACROS)</OnLoad>
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<OnClick>
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PlaySound("igMainMenuOption")
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HideUIPanel(getglobal("GameMenuFrame"))
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ShowMacroFrame()
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</OnClick>
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</Scripts>
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</Button>
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<!-- The three that are live. The ref's OnShow on both Logout and Quit disables the
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