diff --git a/docs/ADDON_COMPAT.md b/docs/ADDON_COMPAT.md index 6876b196..74bf918f 100644 --- a/docs/ADDON_COMPAT.md +++ b/docs/ADDON_COMPAT.md @@ -2990,3 +2990,28 @@ open something or create a frame and still have the scene settle around it. `$WO keeps the shutter, where a read and the pixels it explains come from the same frame. The deep-zoom shot needed the first: the tile mode has to be switched before anything draws, and a chunk at the shutter is a frame too late to appear in the image. + +### Carrying the switch to a save that already exists + +The default only reaches a fresh install. grom's `OpenMapClassic.lua` pins +`["minimapTileMode"] = "fdid"`, and a saved value wins over a default, so the change would never +have reached the one person it was made for. OpenMapClassic has a migration hook for exactly this +(`Core.lua:255` calls `mod.Migrate(saved)` before the defaults fill), so the port edit adds one +more entry beside its own six: a one-shot flip of `fdid` to `twm`, flagged so an explicit +`/omc tilemode fdid` afterwards is respected. Verified: his saved file reads `twm` after a load. + +### The ladder, end to end + +Driven through `WorldMapButton`'s own wheel handler, thirty clicks out and forty back in: + +``` +start scale=1.0000 +30 wheel out scale=0.0330 <- the ladder's floor, the whole world +40 wheel in scale=2.3734 <- its ceiling +ladder 0.0330 .. 2.3734 over 27 steps +``` + +Both ends reachable, which is what "scroll all the way out to the world map and all the way in to +the minimap" asks for. Captured at zoom 1, 3, 9 and 40 with grom's own settings and no setup +chunk: the world sheet with both continents, Eastern Kingdoms with its zones, Dun Morogh with its +neighbours stitched in, and the minimap's terrain drawn through the map.