the unit frames are the reference's own, and the water has motes in it

- the player, party, target and pet frames are the reference's own files (`BuffFrame`, `UnitFrame`, `CombatFeedback`, `PlayerFrame`, `PartyFrame`, `TargetFrame`, `PetFrame`, in the reference's toc order) — our 2741-line `UnitFrames.xml` and our `PartyFrame.xml` are deleted; four engine verbs built for them (`PartialPlayTime`, `NoPlayTime`, `UnitPlayerControlled`, `UnitIsCivilian`, each answering 1/nil), the whole-UI load bracketed in the counted sound-suppression scope `0x48fbf0` self-brackets (the reference fires a `PlaySound` during load and throws it away), and `GetBillingTimeRested` read off `SMSG_AUTH_RESPONSE`'s third billing field rather than hardcoded; the differences the stock files bring are pinned rather than papered — `PlayerFrame` never hides, an unresolved name is BLANK not "Unknown", the target frame has no numerals at all (a bar hover pops the unit tooltip instead)
- what the swap surfaced, each a hard break under the stock files: `UnitBuff`/`UnitDebuff` returned the Classic Era ten-value tuple, name first, where 1.12 returns two and three values TEXTURE first (`0x519500`/`0x5198f0`) — a raise twice per `UNIT_AURA` on any debuffed target, and all 184 corpus call sites bind the 1.12 shape; the power events are named per resource (`UNIT_MANA`/`RAGE`/`FOCUS`/`ENERGY`/`HAPPINESS` and their MAX twins) and we fired the Era pair, so no mana, rage or energy bar could live-update; `SetRaidTarget` is the engine verb and `SetRaidTargetIcon` the FrameXML toggle wrapper — we had registered the wrapper's name on the engine's body, so every raid mark in the unit popup raised
- the underwater drift cloud: the reference draws a fixed 4000-mote field whenever the camera eye is inside a liquid — not a particle system, nothing spawns, ages or dies; a population scattered once into a 30 yd camera-relative cube, advected by the camera's own motion plus a gust and wrapped, so the field stands still in the world; benilla had the murk and nothing in it; a dry frame commits no draw, and the submerged one is bounded by the reference's own 666-quad cap (633–644 of 4000 measured live, which is the expected survivor count of a uniform cube through the 90° cone — an independent check on population, distribution and cone at once)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-09-02 17:04:32 +07:00
co-authored by Claude Fable 5.1
parent 6bafea0919
commit 7e3a67a02e
51 changed files with 2337 additions and 3467 deletions
+6 -2
View File
@@ -1066,7 +1066,9 @@ mod tests {
app.world_mut().resource_mut::<Roster>().pending_pick = Some(7);
// One frame carrying both halves of the race, in the order the drain produces them.
app.world_mut().write_message(EnteredWorldMessage);
app.world_mut().write_message(EnteredWorldMessage {
billing_time_rested: 0,
});
app.world_mut()
.write_message(crate::net::DisconnectedMessage {
reason: "disconnected: world stream closed: failed to fill whole buffer".into(),
@@ -1105,7 +1107,9 @@ mod tests {
.add_message::<crate::net::DisconnectedMessage>()
.add_systems(Update, (enter_on_connected, back_on_disconnect).chain());
app.world_mut().write_message(EnteredWorldMessage);
app.world_mut().write_message(EnteredWorldMessage {
billing_time_rested: 0,
});
app.world_mut()
.write_message(crate::net::DisconnectedMessage {
reason: "logged out".into(),