Texture and FontString stop answering each other's methods
- the one shared region table splits into the client's own maps: a Texture no longer answers SetText, a FontString no longer answers SetTexture, and feature-detecting addons see the true surface - CreateTitleRegion lands whole — object and drag — so an options window that is its own drag handle actually moves - font-object names resolve whatever their case, and the CursorUpdate/CursorOnUpdate pair arrives for the container-item templates - GetStringHeight is pruned (1.12 has no such method) and SetPortraitToTexture moves to the global it really is Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -199,7 +199,7 @@ impl UiScript {
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} else {
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bs.normal_font.as_ref()
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};
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state_font = name.and_then(|n| model.font_objects.get(n));
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state_font = name.and_then(|n| model.font_object(n));
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button_font = bs.font.as_ref();
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// The per-state color override (Button:Set*TextColor) — hover falls
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// back to the normal color, mirroring the font fallback above.
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@@ -212,6 +212,15 @@ impl UiScript {
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};
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}
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}
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// A TITLE REGION NEVER DRAWS. It is a hit rectangle, not a visual: wow-re
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// carves it as a plain Region with no textures at all
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// (`widget-api-batch-benilla.md` Q6). Falling through here would emit the
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// texture quad the `else` branch below builds — invisible on screen, but the
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// render report counts quads, so every addon that makes one would read as
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// "drew something" (1246's lesson about what an instrument is told).
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if region.map(|r| r.kind) == Some(crate::widget::RegionKind::Title) {
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continue;
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}
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let mut data = model.region_data.get(&rh).cloned().unwrap_or_default();
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// Region-level Hide (the VisibleRegion bit): no quad at all.
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if data.hidden {
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