Texture and FontString stop answering each other's methods

- the one shared region table splits into the client's own maps: a Texture no longer answers SetText, a FontString no longer answers SetTexture, and feature-detecting addons see the true surface
- CreateTitleRegion lands whole — object and drag — so an options window that is its own drag handle actually moves
- font-object names resolve whatever their case, and the CursorUpdate/CursorOnUpdate pair arrives for the container-item templates
- GetStringHeight is pruned (1.12 has no such method) and SetPortraitToTexture moves to the global it really is

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-08-14 19:03:34 +07:00
co-authored by Claude Fable 5
parent 56d515a374
commit 84f93c47de
32 changed files with 1109 additions and 80 deletions
+1 -1
View File
@@ -152,7 +152,7 @@ fn ensure_lines(lua: &Lua, this: &Table, n: usize) -> mlua::Result<()> {
} else {
"GameTooltipText"
};
let fo = model.font_objects.get(font).cloned();
let fo = model.font_object(font).cloned();
apply_font(d, font, fo.as_ref());
}
}