Texture and FontString stop answering each other's methods
- the one shared region table splits into the client's own maps: a Texture no longer answers SetText, a FontString no longer answers SetTexture, and feature-detecting addons see the true surface - CreateTitleRegion lands whole — object and drag — so an options window that is its own drag handle actually moves - font-object names resolve whatever their case, and the CursorUpdate/CursorOnUpdate pair arrives for the container-item templates - GetStringHeight is pruned (1.12 has no such method) and SetPortraitToTexture moves to the global it really is Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -152,7 +152,7 @@ fn ensure_lines(lua: &Lua, this: &Table, n: usize) -> mlua::Result<()> {
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} else {
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"GameTooltipText"
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};
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let fo = model.font_objects.get(font).cloned();
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let fo = model.font_object(font).cloned();
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apply_font(d, font, fo.as_ref());
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}
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}
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