the client starts remembering: zoom, camera, filters, a Combat page
- minimap zoom and the camera's distance and pitch persist across sessions - the trainer's point-filter is a saved variable now and survives a relog, resetting per packet like the reference - the options window gains its Combat page, over rows that can write the UI's own saved globals - the step-up is a rise, not a jump forward — and the descent cone's cap belongs to the body, on every leg Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -215,6 +215,10 @@ pub(crate) struct Model {
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/// Unknown CVar names already warned about (warn-once, the era-atlas-miss posture).
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pub(crate) cvars_warned: HashSet<String>,
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/// The globals `RegisterForSave` declared, in registration order — the saved-variables set the
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/// host writes out at logout/exit and re-executes at load (decision 1128, [`super::saved`]).
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pub(crate) saved_names: Vec<String>,
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/// The key-binding table (decision 0997, [`super::keybind`]) — the chord→command store the
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/// Key Bindings window edits, plus its stored account/character sets. The CVar table's twin:
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/// host-registered commands, Lua reads/writes synchronously, the app re-derives dispatch when
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@@ -868,6 +872,7 @@ impl Model {
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cvars: HashMap::new(),
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cvar_changes: Vec::new(),
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cvars_warned: HashSet::new(),
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saved_names: Vec::new(),
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keybinds: super::keybind::KeybindState::default(),
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actions: HashMap::new(),
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action_states: HashMap::new(),
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