the guild window opens: roster, ranks, notes and the message of the day

- the social window's third tab is live — the roster in both its views, the member card with its promote/demote/remove verbs, the rank editor's thirteen permissions, the guild information board, and the invite, leave, kick and note dialogs behind them
- setting your hearthstone at an innkeeper now asks before it takes and says so afterwards, and the innkeeper's gossip lines get their own icons back
- unavailable talents grey out, and every greyed icon in the client now goes through the same luminance fold the original used
- the buff tooltip's remaining-time line reads gold with the client's own hour/minute ladder, the macro editor takes a shift-click to paste a spell, trainer rows repaint after a purchase, and a long book page stops flickering its ellipsis

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Sam
2026-08-16 17:38:54 +07:00
co-authored by Claude Opus 5
parent 04340a6893
commit 8d3d805ec8
78 changed files with 13155 additions and 271 deletions
@@ -912,23 +912,23 @@ fn editbox_justify_v_echoes_but_multiline_alone_decides_the_pixels() {
);
}
/// **`Texture:SetDesaturated(flag)` answers `shaderSupported`, and ours says nil.**
/// **`Texture:SetDesaturated(flag)` answers `shaderSupported`, and since 1327 ours says yes.**
///
/// `0x79c1e0` (wow-re ledger). The reference's own `ItemButtonTemplate.lua:69` is
/// `local shaderSupported = icon:SetDesaturated(desaturated)`, and lines 70-78 fall back to a 0.5
/// grey vertex tint when that answer is falsy — 1.12 shipped on cards without the shader, so the
/// verb reporting "no" is a real machine's answer, not a stub.
///
/// We have no desaturating shader, so nil is the honest reply: claiming support would suppress
/// FrameXML's grey fallback and leave disabled icons at full colour, which looks *more* wrong.
/// The test pins the return shape rather than the state, because the return is what callers branch
/// on — and `nil`, not `false`, because the C answer is `1|nil` and the reference writes
/// `not shaderSupported`.
/// benilla answered nil for exactly as long as nothing greyed. Decision 1327 gave the renderer the
/// luminance fold, so the honest answer flipped: a caller that asks for grey now gets grey, and
/// keeps its own tint instead of having it overwritten by the 0.5 fallback. The test pins the
/// return SHAPE, because the return is what callers branch on — `1`, not `true`, because the C
/// answer is `1|nil` and every reference consumer writes `not shaderSupported`.
///
/// 98 of the 109 draw-then-raise addons in the corpus die on this one verb, via
/// `FuBar_Panel.lua:43` → Dewdrop `AddLine` → `button.arrow:SetDesaturated(true)`, unguarded.
#[test]
fn set_desaturated_reports_no_shader_support_and_does_not_raise() {
fn set_desaturated_reports_shader_support_and_does_not_raise() {
let s = crate::script::UiScript::new().unwrap();
s.run(r#"f = CreateFrame("Frame", "DsF") tex = f:CreateTexture("DsTex", "ARTWORK")"#)
.unwrap();
@@ -936,11 +936,11 @@ fn set_desaturated_reports_no_shader_support_and_does_not_raise() {
// Dewdrop's exact call — the one 98 addons reach. It must not raise.
s.run("DsTex:SetDesaturated(true)").unwrap();
// ...and it answers nil, so the reference's `not shaderSupported` branch is taken.
// ...and it answers truthy, so the reference's shader arm is taken.
assert!(
s.eval::<bool>("return DsTex:SetDesaturated(true) == nil")
s.eval::<bool>("return DsTex:SetDesaturated(true) == 1")
.unwrap(),
"shaderSupported must be nil (1|nil C shape), not false"
"shaderSupported must be 1 (1|nil C shape), not true"
);
assert_eq!(
s.eval::<i64>("return select('#', DsTex:SetDesaturated(true))")
@@ -949,11 +949,13 @@ fn set_desaturated_reports_no_shader_support_and_does_not_raise() {
"one return value"
);
// The reference's own consumer, transcribed: a falsy answer greys via vertex colour.
// The reference's own consumer, transcribed: a truthy answer keeps the CALLER's tint, and the
// 0.5 fallback never fires. This is the half B162 turned on — the talent tree asks for
// `(1, 0.65, 0.65, 0.65)` and must get 0.65, greyscale, not a flat 0.5 colour multiply.
s.run(
r#"
local shaderSupported = DsTex:SetDesaturated(true)
local r, g, b = 1, 1, 1
local r, g, b = 0.65, 0.65, 0.65
if not shaderSupported then r, g, b = 0.5, 0.5, 0.5 end
DsTex:SetVertexColor(r, g, b)
"#,
@@ -962,7 +964,10 @@ fn set_desaturated_reports_no_shader_support_and_does_not_raise() {
let (r, g, b) = s
.eval::<(f32, f32, f32)>("return DsTex:GetVertexColor()")
.unwrap();
assert_eq!((r, g, b), (0.5, 0.5, 0.5), "the no-shader fallback greys");
assert!(
(r - 0.65).abs() < 1e-6 && (g - 0.65).abs() < 1e-6 && (b - 0.65).abs() < 1e-6,
"the shader arm keeps the caller's tint, got {r},{g},{b}"
);
// Both spellings of "off" are off — nil and false.
s.run("DsTex:SetDesaturated(nil) DsTex:SetDesaturated(false)")