the guild window opens: roster, ranks, notes and the message of the day
- the social window's third tab is live — the roster in both its views, the member card with its promote/demote/remove verbs, the rank editor's thirteen permissions, the guild information board, and the invite, leave, kick and note dialogs behind them - setting your hearthstone at an innkeeper now asks before it takes and says so afterwards, and the innkeeper's gossip lines get their own icons back - unavailable talents grey out, and every greyed icon in the client now goes through the same luminance fold the original used - the buff tooltip's remaining-time line reads gold with the client's own hour/minute ladder, the macro editor takes a shift-click to paste a spell, trainer rows repaint after a purchase, and a long book page stops flickering its ellipsis Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -90,6 +90,11 @@ pub struct UnitState {
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/// This token is a PLAYER character (guid family) — the unit tooltip's level line renders
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/// "Race Class (Player)" instead of the creature type (decision 0276's verified law).
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pub is_player: bool,
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/// The unit's guild membership (`GetGuildInfo(unit)`, decision 1257). `None` = guildless, or
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/// a creature, or a player whose `PLAYER_GUILDID` has not streamed yet. Filled from the
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/// PUBLIC descriptor fields 191/192 joined against the app's guild-identity cache — see
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/// [`super::guild::UnitGuild`].
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pub guild: Option<super::guild::UnitGuild>,
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/// The NPC subtitle line ("Stable Master") — the creature template's subname; the unit
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/// tooltip's second line. `None` for players/untitled creatures.
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pub subtitle: Option<String>,
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