/target, /assist and /follow, and right click opens a clam
- /target and /assist find units by name like the original, and /follow walks you behind your target - right click opens clams and lockboxes, and the tooltip promises it - the freeze thaws clean, poses release instead of sticking, and you drop to neutral standing before it grips - unit frame art layers over the bars like the original Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -218,6 +218,12 @@ pub const CMSG_GAMEOBJECT_QUERY: u16 = 0x005E; // 94
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pub const CMSG_QUEST_QUERY: u16 = 0x005C; // 92
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pub const CMSG_ITEM_QUERY_SINGLE: u16 = 0x0056; // 86
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pub const CMSG_USE_ITEM: u16 = 0x00AB; // 171
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/// VERIFIED vmangos `Opcodes_1_12_1.h:175`: 172. Body in [`super::items::open_item`] — the bag
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/// position of an *openable* item (a clam, an unlocked lockbox, a wrapped gift). The right-click
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/// fork `CMSG_USE_ITEM` never takes: the server answers `SMSG_LOOT_RESPONSE` on the **item's own
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/// guid** (`HandleOpenItemOpcode` → `SendLoot(item, LOOT_CORPSE)`), so the loot window opens over
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/// a thing in your bag rather than a corpse in the world.
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pub const CMSG_OPEN_ITEM: u16 = 0x00AC; // 172
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/// VERIFIED vmangos `Opcodes_1_12_1.h`: 177. Body in [`super::gameobj_use`] — a full guid, the
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/// GameObject to use (decision 0236). Not interchangeable with `CMSG_LOOT`: the server rejects a
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/// GameObject guid on `CMSG_LOOT`, so a chest opens its loot through this opcode.
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