/target, /assist and /follow, and right click opens a clam
- /target and /assist find units by name like the original, and /follow walks you behind your target - right click opens clams and lockboxes, and the tooltip promises it - the freeze thaws clean, poses release instead of sticking, and you drop to neutral standing before it grips - unit frame art layers over the bars like the original Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -42,6 +42,15 @@ fn item_query_wire() {
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// CMSG_AUTOEQUIP_ITEM (vmangos AutoEquipItem::ReadFromWorldPacket): bagIndex, slot.
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assert_eq!(messages::auto_equip_item(255, 25), hx("ff19"));
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// CMSG_OPEN_ITEM (vmangos OpenItem::ReadFromWorldPacket, Server/Packets/Spell.cpp:19-23):
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// bagIndex, slot — and NOTHING else (no spell ordinal, no targets block; opening is not a
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// cast). The same two bytes as auto-equip under a different opcode: this is the fork a
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// clam/lockbox/gift takes instead of USE_ITEM, and the only one the server answers with
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// SendLoot on the item's own guid. Backpack slot 3 = bag 255 + player-array slot 25; an item
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// inside an equipped bag addresses that bag's own player-array slot (19..22) + inner slot.
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assert_eq!(messages::open_item(255, 25), hx("ff19"));
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assert_eq!(messages::open_item(19, 0), hx("1300"));
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// SMSG_INVENTORY_CHANGE_FAILURE (vmangos InventoryChangeFailure::AppendBodyTo): the level
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// refusal (reason 1) carries a u32 required level before the guids; others don't.
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let level_fail = messages::parse_server(
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