idle sits you down and camps you, and the addons anchor, parse and draw
- five idle minutes sit you down and flag you AFK, thirty log you out through the ordinary countdown; holding a key is idle, moving the mouse is not, and a swimmer stays afloat (2092) - a knockdown no longer wedges: the landing froze the clip that held the base-animation lock, leaving a knocked-down player on their back for the session (2098); the perf cost pill starts hidden (2099) - Lua is exactly 1.12's 5.0 — no vararg expression, no #, no %, the remembered table size — so Cartographer loads without errors and Mik's Scrolling Battle Text shows its text, in its own shipped font now that addon TTFs load (2101, 2102, 2103) - a widget name is a Lua global for SetPoint and its kin, so Bartender2's bars spread out; a button's NormalText disowns its justify, the raise renumbers hidden frames too, and a missing toc file warns instead of erroring (2105, 2100, 2104, 2107, 2106) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -163,15 +163,26 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
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m.set(
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"SetScrollChild",
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lua.create_function(|lua, (this, target): (Table, Value)| {
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// `_G[name]` before the guard, no `$parent` — `0x790fa0`'s string arm calls `0x76c760`
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// directly, the same narrow-Frame-tag resolver `SetParent` uses
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// (`object::NamedTarget`).
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let named = match &target {
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Value::String(s) => s
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.to_str()
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.ok()
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.map(|n| super::object::prefetch_named_target(lua, n.as_ref(), None)),
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_ => None,
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};
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let new_child: Option<FrameHandle> = {
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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match &target {
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Value::Table(t) => decode_id(t)
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.ok()
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.and_then(|id| model.id_to_frame.get(&id).copied()),
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Value::String(s) => {
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s.to_str().ok().and_then(|n| model.arena.lookup(n.as_ref()))
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}
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Value::String(_) => named.as_ref().and_then(|nt| {
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super::object::resolve_named_target(&model, nt)
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.and_then(|id| model.id_to_frame.get(&id).copied())
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}),
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_ => None,
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}
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};
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