settings live in one registry, and the net drain starts to peel
- the CVars are one engine-side table that outlives every interface reload: a change fires its observer, the eight latched rows wait for RestartGx, and /console gains set, cvar_reset, cvar_default, cvarlist and help (2303) - every push into the interface runs in one feed phase after the net drain and before the tick, held by a structural test on the built schedule (2304) - subsystems own their packet handlers, dispatched in packet order; the auction house is the first family out of the 273-arm drain (2305) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -35,7 +35,7 @@ use benilla_ui::script::{ScriptValue, UiScript};
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use crate::char_select::ClientState;
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use crate::net::{ClientCommand, EnteredWorldMessage, NetCommands, ObjectStore, SelfPlayer};
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use crate::player::Player;
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use crate::ui_script::UiInput;
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use crate::ui_script::{UiFeed, UiInput};
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/// The popup cue `0x4b5390` plays on both legs (`0x846b68`), gated on `MasterSoundEffects` at
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/// the mixer like every SFX kit.
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@@ -599,7 +599,7 @@ impl Plugin for TutorialPlugin {
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// The gate costs nothing: the cascade still arms and still triggers, `fired`
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// simply waits, and the first frame with an interface delivers the set.
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feed_tutorials
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.before(UiInput)
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.in_set(UiFeed)
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.run_if(crate::ui_script::ingame_ui_up),
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drain_tutorials.after(UiInput),
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),
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