settings live in one registry, and the net drain starts to peel
- the CVars are one engine-side table that outlives every interface reload: a change fires its observer, the eight latched rows wait for RestartGx, and /console gains set, cvar_reset, cvar_default, cvarlist and help (2303) - every push into the interface runs in one feed phase after the net drain and before the tick, held by a structural test on the built schedule (2304) - subsystems own their packet handlers, dispatched in packet order; the auction house is the first family out of the 273-arm drain (2305) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -25,7 +25,6 @@ use crate::target::{
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go_is_nearest, ring_reaction, Hovered, HoveredObject, GO_FLAG_LOCKED, GO_TYPE_GENERIC,
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};
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use crate::ui_action::{PlayerActions, Spells};
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use crate::ui_script::UiInput;
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use crate::ui_unit::{enrich_unit, snapshot, UnitFeed};
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pub struct UiTooltipPlugin;
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@@ -35,8 +34,8 @@ impl Plugin for UiTooltipPlugin {
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app.add_systems(
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Update,
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(
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drive_mouseover_tooltip.in_set(UnitFeed).before(UiInput),
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feed_spell_tooltips.in_set(UnitFeed).before(UiInput),
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drive_mouseover_tooltip.in_set(UnitFeed),
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feed_spell_tooltips.in_set(UnitFeed),
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),
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);
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}
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