diff --git a/README.md b/README.md index 8a9c9bb4..76ce83a8 100644 --- a/README.md +++ b/README.md @@ -38,7 +38,7 @@ and no bundled game assets. - **UI:** a from-scratch FrameXML + Lua engine driving the built-in interface, from the login and character screens through the full HUD, the classic windows (guild, macros and key bindings included), chat, nameplates, floating combat text and tooltips; third-party addons load from - your own `Interface/AddOns`. + your own `Interface/AddOns` (partial — see below). - **Combat:** melee on the faithful swing law, ranged and Auto Shot, casting with GCD and cooldowns, combo points, crowd control that really holds you, and the spell visual pipeline. - **Audio:** music, ambience and SFX under the client's own selection and crossfade rules, with @@ -46,7 +46,8 @@ and no bundled game assets. ## Not built yet -The auction house, and battlegrounds and honor. +Battlegrounds and honor, and the auction house. Third-party addons are partial: AtlasLoot and +Bagnon run, and the addon API fills in as other addons are tried. ## Running it