comments: the scripts say what they do and how to run them

Each header is a one-line summary, the environment it reads and its
usage; the history, measurements and record numbers go. Only comment
lines change: with comments stripped the scripts are byte-identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Sam
2026-09-23 19:23:35 +07:00
co-authored by Claude Opus 5.5
parent 449324b7be
commit b484fe0d27
10 changed files with 123 additions and 375 deletions
+6 -26
View File
@@ -1,26 +1,5 @@
#!/usr/bin/env bash
# cine.sh — play one cinematic on the probe and print what happened, as a timeline.
#
# Every cinematic question is the same shape — "what did the client do to the world while the
# camera was away?" — and answering it by hand costs four environment variables, a GM command, a
# move trace and a fistful of greps. Assembled by hand three times in one session (decisions
# 1701/1707/1708), it produced two WORTHLESS runs before a usable one:
#
# * the first parked the body wherever the character was saved, which was inside Thunder Bluff's
# geometry — the body was wedged, sent nothing, and the trace said "held" for reasons that had
# nothing to do with the cinematic;
# * the second read "no movement packet" as proof that input was suppressed, when the body was
# simply in free fall and had no movement to send.
#
# Both are avoidable by construction, so this parks the body on known-flat ground first and always
# prints the control facts (did it fall? did it move?) beside the thing under test.
#
# THE SILENT-BUT-LIVE TRICK, which is the other half of why this exists: `$WOW_NOSOUND` opens no
# audio device, so `zone::start_music_stream` returns before it logs and a silent run can tell you
# NOTHING about music. Instead this points `$BENILLA_HOME` at a throwaway config with
# `MasterVolume = "0"` — the device opens, every stream starts and logs its file, and the room
# stays quiet. That is what made "the Stormwind city-intro stinger is what plays under the human
# narration" a readable fact rather than a guess.
# Play one cinematic on the probe and print what happened, as a timeline.
#
# scripts/cine.sh # the human intro (81), parked in Stormwind
# scripts/cine.sh 41 # the dwarf intro
@@ -28,8 +7,10 @@
# scripts/cine.sh 81 --at "-8913,554,94,0"
# scripts/cine.sh 81 --keep # keep the raw log and trace paths, printed at the end
#
# The probe identity is the checkout's `.probe-identity`, or WOW_USER/WOW_PASS/WOW_CHAR
# (scripts/probe-identity.sh).
# Logs in as `.probe-identity`, else WOW_USER/WOW_PASS/WOW_CHAR. The body parks on flat ground
# first, and did-it-fall/did-it-move print beside the timeline: a wedged or falling body sends no
# movement. Sound is live but muted through a BENILLA_HOME config (`MasterVolume = "0"`), because
# under WOW_NOSOUND `zone::start_music_stream` returns before it logs.
set -euo pipefail
cd "$(dirname "$0")/.."
@@ -60,8 +41,7 @@ trace="$work/move.trace"
IFS=, read -r px py pz pmap <<< "$park"
# The schedule, in probe-clock seconds. Generous rather than tight: a cold slot streams a city
# slowly, and a measurement taken before the world arrived is the wedged-body run all over again.
# The schedule, in probe-clock seconds; generous, because a cold start streams a city slowly.
park_at=8
play_at=20
key_at=$((play_at + 8))