the spell owns its state, and a malformed file is refused, not a crash

- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Sam
2026-09-23 12:08:33 +07:00
co-authored by Claude Opus 5.5
parent ac1084783a
commit c2d6f7c858
91 changed files with 2266 additions and 1813 deletions
+11 -9
View File
@@ -35,11 +35,11 @@ and no bundled game assets.
- **Networking:** SRP6 auth through world-session crypto, the object mirror into the ECS, and live
wire coverage from movement and chat through spells, party, quests, mail, trade, vendors, bank,
loot, the auction house and PvP honor.
- **UI:** a from-scratch FrameXML + Lua engine driving the built-in interface, from the login and
character screens through the full HUD, the classic windows (guild, macros and key bindings
included), chat, nameplates, floating combat text and tooltips; third-party addons load from
a `benilla-config/AddOns/` folder beside the executable (partial: AtlasLoot and Bagnon run,
see below).
- **UI:** a from-scratch FrameXML + Lua engine that runs the client's own stock interface off
your install's patch chain, from the login and character screens through the full HUD, the
classic windows (guild, macros and key bindings included), chat, nameplates, floating combat
text and tooltips; third-party addons load from a `benilla-config/AddOns/` folder beside the
executable (partial: AtlasLoot and Bagnon run).
- **Combat:** melee on the faithful swing law, ranged and Auto Shot, casting with GCD and
cooldowns, combo points, crowd control that really holds you, and the spell visual pipeline.
- **Audio:** music, ambience and SFX under the client's own selection and crossfade rules, with
@@ -82,9 +82,11 @@ Early inspiration and file format guidance came from the
benilla is an independent fan project, not affiliated with or endorsed by Blizzard Entertainment.
It ships **no Blizzard content** — no art, models, sounds, maps, MPQ contents or FrameXML; you
provide your own legally obtained 1.12.1 client. The interface code under
`crates/benilla-app/assets/ui/` is ours, written to the client's own layout and API names so that
the windows look right and 1.12.1 addons find the names they expect.
provide your own legally obtained 1.12.1 client. The stock interface runs off your own install's
FrameXML at runtime; the handful of files under `crates/benilla-app/assets/ui/` are our own
adapters and developer frames, not copies of it.
World of Warcraft is a trademark of Blizzard Entertainment, Inc. Our own code is licensed under
[MIT](LICENSE-MIT) or [Apache 2.0](LICENSE-APACHE), at your option.
[MIT](LICENSE-MIT) or [Apache 2.0](LICENSE-APACHE), at your option. The two vendored components
under `third_party/` — the kira audio engine, and a Lua 5.1 patched to the 1.12 client's dialect —
keep their own upstream licenses, alongside each.