the auction house opens, the Honor tab lands, and a day of fixes
- the auction house end to end: right-clicking an auctioneer opens Browse/Bids/Auctions on the server's reply — search, the category tree from your own DBCs, the reference's 50-a-page pager, multi-key sorting (directions corrected at the bytes), bid/buyout, the sell slot with deposit and duration, cancel with its fee popup; prices sit on the reference's own money-frame kit in lined-up columns, the twenty auction messages split refusals-red / outcomes-to-chat, and a won or sold auction reads as a proper mail receipt — the window's Lua re-worded in our own terms after the overlap ratchet caught the first cut leaning on the reference's text - the PvP honor system whole: the Honor tab and the inspect page over a real wire model, with current rank and highest-ever rank correctly two different fields - a day of reported fixes: WASD survives a /logout re-entry, addon settings save on a window close and Cmd+Q (exactly once — a mac close could fire the tail twice), clams open again, random-enchant items name themselves on every surface, the loot window's rows hold their seats with legible counts, idle players stop sinking through building floors, the shooter re-pulls between Auto Shots, portraits loosen ~19% to the client's own aspect-1.0 matrix, and big creatures thump the camera off the CameraShakes table - character select clicks like 1.12 — captions whiten on hover, buttons fire on release, Humans face straight ahead off the stage bone's real yaw, the facing is per-character, and hunter/warlock pets stand beside you at their family-ramp size with their own emitters (the imp's flames), the Voidwalker's sequence-hidden shackles culled - the smaller player-facing set: nameplate on/off rows in Options with the CanAttack category gate (emissaries stop plating), the bonus bar slides up with igBonusBarOpen, the camera's framing height glides on a shapeshift, the open letter evicts the centre seat, the far-band fog hull stops printing a pale horizon stripe at low view distance, the guide arrow is gold with per-source rim art, error text fades through its shadow too, and /convertraid converts the party - README: the auction house and PvP honor move out of "not built yet" Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -94,6 +94,23 @@ pub struct EnchantView {
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pub remaining_ms: Option<u64>,
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}
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/// One `ItemRandomProperties` row as the engine renders it — the **random-suffix roll** a dropped,
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/// linked, auctioned or mailed item carries (decision 1547). The app resolves the DBC (both of
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/// them: the roll's table and the `SpellItemEnchantment` names its five ids land on) and pushes the
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/// whole table once at load; a tooltip source supplies only the id, exactly as in the reference.
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#[derive(Clone, Debug, Default, PartialEq)]
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pub struct RandomPropertyView {
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/// The roll's suffix — `"of the Monkey"`. The reference joins it onto the item name through
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/// `ITEM_SUFFIX_TEMPLATE` (`"%s %s"`) in its one name formatter `0x5d8b00`; benilla does that
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/// join app-side, where every display name is composed, so this is carried for reference and
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/// for the surfaces that name an item the app never composed.
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pub suffix: String,
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/// The enchant lines the roll grants, already named and seated in enchant slots **2..6** —
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/// the five dwords the builder copies out of the suffix row (`0x52b7e0–0x52b7fb`). Slots 2..6
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/// are always white, whatever the sign.
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pub enchants: Vec<EnchantView>,
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}
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/// One bag's snapshot: its name, capacity, and occupied slots (1-based).
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#[derive(Clone, Debug, Default, PartialEq)]
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pub struct ContainerState {
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