fix: close a loot window that opens while you move, as 1.12.1 does (#786)
- A loot window that opens while you move closes, as in 1.12.1 (#782) - Set auto_loot in the LootConfig initializer (clippy field_reassign_with_default) - Close a window opened on the move in the feed's pass, so it never paints Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Co-Authored-By: Sam <samuv.eth@gmail.com>
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Claude Opus 5.5
Sam
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b396bbf69a
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@@ -501,7 +501,7 @@ pub(crate) const GOSSIP_UI: &[&str] = &[
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/// lacks what the app loads at setup (the master-loot menu reads `GROUP` and `GIVE_LOOT`),
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/// `ItemButtonTemplate.xml` because a missing template only warns, and `PartyFrame.xml` because
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/// `LootFrame.lua:217` reads `MAX_PARTY_MEMBERS` at load. Needs client data.
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pub(super) const LOOT_UI: &[&str] = &[
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pub(crate) const LOOT_UI: &[&str] = &[
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"Interface\\FrameXML\\GlobalStrings.lua",
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"Interface\\FrameXML\\Fonts.xml",
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"Interface\\FrameXML\\BasicControls.xml", // `TEXT`, which UnitPopup.lua reads at file scope
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