fix: stop shift-click opening the stack splitter on vendor bundles (#751)
- Shift-clicking water or arrows at a vendor takes one bundle, as 1.12.1 does - Drop the merchant comments that restate the code Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
f22ec0016c
commit
cfd5fd2c8a
@@ -1,8 +1,8 @@
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//! The stock merchant window (`MerchantFrame.xml`), engine-only, fed a synthetic stock and purse.
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use benilla_ui::script::{
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ContainerState, DressUpIntent, ExtractedQuad, ItemStatsHead, MerchantItem, MerchantState,
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QuadContent, ScriptValue, SoundRequest, UiScript,
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ContainerState, CursorPayload, DressUpIntent, ExtractedQuad, ItemStatsHead, MerchantItem,
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MerchantState, QuadContent, ScriptValue, SoundRequest, UiScript,
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};
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use super::test_ui::{bag_open, load_ui as load_xml, BAG_UI};
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@@ -1192,3 +1192,88 @@ fn ctrl_and_shift_on_a_vendor_row_preview_and_post_without_buying() {
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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#[test]
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fn shift_click_takes_one_bundle_and_splits_a_single() {
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benilla_formats::wow_data_or_skip!();
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let mut s = UiScript::new().unwrap();
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s.set_screen_size(1024.0, 768.0);
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for f in crate::ui_script::test_ui::production_order(&[
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super::test_ui::MERCHANT_UI,
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&[
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"Interface\\FrameXML\\UIMenu.xml",
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"Interface\\FrameXML\\UIDropDownMenu.xml",
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"Interface\\FrameXML\\ChatFrame.xml",
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"Interface\\FrameXML\\FloatingChatFrame.xml",
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"Interface\\FrameXML\\StackSplitFrame.xml",
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"Interface\\FrameXML\\MerchantFrame.xml",
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],
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]) {
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load_xml(&s, f);
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}
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s.set_money(10_000);
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s.set_merchant(Some(MerchantState {
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items: vec![
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MerchantItem {
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name: Some("Refreshing Spring Water".into()),
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price: 25,
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quantity: 5,
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num_available: -1,
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item_id: 159,
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max_stack: Some(20),
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..Default::default()
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},
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MerchantItem {
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name: Some("Flask of Oil".into()),
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price: 100,
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quantity: 1,
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num_available: -1,
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item_id: 814,
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max_stack: Some(20),
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..Default::default()
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},
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],
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..Default::default()
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}));
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s.fire_event("MERCHANT_SHOW", vec![]);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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let shift_click = |s: &mut UiScript, row: u32, button: &str| {
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let (x, y) = super::test_ui::centre_of(s, &format!("MerchantItem{row}ItemButton"));
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s.set_modifiers(true, false, false);
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s.mouse_button(x, y, button, true);
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s.mouse_button(x, y, button, false);
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s.set_modifiers(false, false, false);
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};
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let split_shown = |s: &UiScript| s.eval::<bool>("return StackSplitFrame:IsShown()").unwrap();
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shift_click(&mut s, 1, "LeftButton");
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assert!(!split_shown(&s), "a bundle row opens no split");
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assert!(
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matches!(s.cursor_payload(), Some(CursorPayload::Merchant(m)) if m.item_id == 159),
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"the left arm picks one bundle up: {:?}",
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s.cursor_payload()
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);
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s.run("ClearCursor()").unwrap();
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shift_click(&mut s, 1, "RightButton");
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assert!(!split_shown(&s), "a bundle row opens no split");
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assert_eq!(
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s.take_merchant_buys(),
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vec![(1, 1)],
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"the right arm buys one bundle"
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);
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shift_click(&mut s, 2, "RightButton");
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assert!(split_shown(&s), "a single row opens the split");
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assert_eq!(
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s.eval::<i64>("return StackSplitFrame.maxStack").unwrap(),
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20,
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"the split spans the stack size, under what the purse affords"
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);
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assert!(
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s.take_merchant_buys().is_empty(),
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"the split buys nothing until it is chosen"
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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