the NPC, loot and quest windows register their handlers
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318) - the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened - the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -1179,7 +1179,7 @@ fn ctrl_and_shift_on_a_vendor_row_preview_and_post_without_buying() {
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num_available: -1,
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item_id: 159,
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stats: None,
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// Fed exactly as `ui_merchant.rs` builds it off the row's template answer.
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// Fed exactly as `ui_merchant` builds it off the row's template answer.
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link: Some(WATER_LINK.into()),
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max_stack: Some(1),
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}],
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@@ -296,7 +296,7 @@ fn shipped_gossip_frame_renders_quest_rows_above_options() {
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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// Rows 1-2 carry the quest titles (active first, matching the order the menu supplied them —
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// benilla's seam already flattens available/active into one ordered list, ui_gossip.rs), row 3
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// benilla's seam already flattens available/active into one ordered list, `ui_gossip`), row 3
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// the option, row 4+ hidden.
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let (r1_text, r1_vis, r2_vis, r3_text, r3_vis, r4_vis, r5_text, r5_vis, r6_vis): (
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String,
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