world books open, and anvils stop offering a cursor gear

- clicking a book in the world opens it and turns its pages: letters and world books share one reader
- the cursor's object rules are the client's own 31-row strategy table now, so decorative objects stop pretending to be usable
- trainer and tradeskill windows draw each row's icon by the reference's own law, and the trainer's filter dropdown toggles again
- water color follows the zone's light blend, so lakes stop snapping between area tints

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-08-07 16:03:35 +07:00
co-authored by Claude Fable 5
parent 19461d1e0f
commit d16d33dfca
55 changed files with 2485 additions and 358 deletions
+1 -1
View File
@@ -292,7 +292,7 @@ const EFFECT_ATTACK: u32 = 78;
/// gate** while dodge/parry/block require it. That is why Attack — whose `Attributes` carry `0x10`,
/// not the passive `0x40` — still shows a crit line, which is exactly the missing line reported.
fn chance_line(d: &benilla_formats::SpellDisplay, store: Option<&ObjectStore>) -> Option<String> {
let (label, percentage) = match d.effect_1 {
let (label, percentage) = match d.effects[0] {
EFFECT_ATTACK => ("crit", store?.0.player_crit_percentage()?),
EFFECT_DODGE if d.passive => ("dodge", store?.0.player_dodge_percentage()?),
EFFECT_PARRY if d.passive => ("parry", store?.0.player_parry_percentage()?),