world books open, and anvils stop offering a cursor gear
- clicking a book in the world opens it and turns its pages: letters and world books share one reader - the cursor's object rules are the client's own 31-row strategy table now, so decorative objects stop pretending to be usable - trainer and tradeskill windows draw each row's icon by the reference's own law, and the trainer's filter dropdown toggles again - water color follows the zone's light blend, so lakes stop snapping between area tints Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -209,9 +209,19 @@ impl UiScript {
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alpha_gradient: data.alpha_gradient,
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}
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} else {
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// The draw gate is the TEXTURE slot, never the colour (`0x7706e0`: `+0xcc`
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// empty -> emit NOTHING — `texture-color-composition.md` §4, VERIFIED). A
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// vertex colour is a tint on whatever texture exists; alone it is not
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// drawable content — it survives `SetTexture(nil)` by design ("a tint
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// outlives the art it was tinting") and used to leak out of here as a
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// solid plate the moment the art was cleared (the white action buttons on
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// a character switch; the 2026-07-10 grey wells were the same class).
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let has_texture = data.texture.is_some() || data.fill.is_some();
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QuadContent::Texture {
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path: data.texture,
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color: texture_color(data.fill, data.vertex_color),
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color: has_texture
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.then(|| texture_color(data.fill, data.vertex_color))
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.flatten(),
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additive: data.additive,
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tex_coords: data.tex_coords,
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circular: data.circular,
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