From d88aa932fea18faf66233a3d4454c789deb5e1eb Mon Sep 17 00:00:00 2001 From: Sam Date: Thu, 20 Aug 2026 19:15:14 +0700 Subject: [PATCH] README: the addon folder is benilla-config/AddOns, as the code names it MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - the addon line's folder is corrected to `benilla-config/AddOns/` beside the executable — the name `local_state` actually uses, not the decision record's original Co-Authored-By: Claude Fable 5 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c7b86933..25afb2f8 100644 --- a/README.md +++ b/README.md @@ -38,7 +38,7 @@ and no bundled game assets. - **UI:** a from-scratch FrameXML + Lua engine driving the built-in interface, from the login and character screens through the full HUD, the classic windows (guild, macros and key bindings included), chat, nameplates, floating combat text and tooltips; third-party addons load from - a `benilla/AddOns/` folder beside the executable (partial — see below). + a `benilla-config/AddOns/` folder beside the executable (partial — see below). - **Combat:** melee on the faithful swing law, ranged and Auto Shot, casting with GCD and cooldowns, combo points, crowd control that really holds you, and the spell visual pipeline. - **Audio:** music, ambience and SFX under the client's own selection and crossfade rules, with