the dressing room opens, and the pet gets its paper doll
- ctrl-click an item to try it on: the dressing room dresses your double, and shift-click posts the item link to chat - the pet tab lands in the character window: paper doll stats, family and diet, the right-click menu, and dropping food on the pet feeds it - water-only spells refuse on dry land: aquatic form gates to swimming, client-side like the real one - the macro icon picker's white squares get their art back, and option rows explain themselves on hover Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -426,6 +426,12 @@ impl super::UiScript {
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self.model_mut().item_pick_armed = armed;
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}
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/// Push what `SpellCanTargetUnit` answers — whether the standing targeting word could bind a
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/// unit at all (see [`crate::script::Model::spell_can_target_unit`]).
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pub fn set_spell_can_target_unit(&mut self, can: bool) {
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self.model_mut().spell_can_target_unit = can;
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}
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/// Drain the `(bag, slot)` clicks the armed item half consumed since the last call. A doll
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/// click reports as [`EQUIPMENT_BAG`] + its 1-based inventory slot — the ONE bag space, so
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/// the app resolves both seams with one lookup.
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