diff --git a/crates/benilla-app/src/entities/wmo_props.rs b/crates/benilla-app/src/entities/wmo_props.rs index 9a9a1e1d..9650db4d 100644 --- a/crates/benilla-app/src/entities/wmo_props.rs +++ b/crates/benilla-app/src/entities/wmo_props.rs @@ -60,9 +60,9 @@ use benilla_world::lighting::{PropProbeSlot, PropProbes}; use benilla_world::model_render::ShadeSel; use benilla_world::particles; use benilla_world::terrain_stream::{ - build_collider_task, fold_interior_probe, hex_word, m2_anim_bound, m2_fade, - placement_collider_data, point_light, spawn_model_entities, PendingCollider, PropLobeLight, - SpawnedModel, + build_collider_task, doodad_ground_shade, fold_interior_probe, hex_word, m2_anim_bound, + m2_fade, placement_collider_data, point_light, spawn_model_entities, PendingCollider, + PropLobeLight, ShadeResolve, SpawnedModel, TerrainStreamer, }; use super::{GameObjects, ModelHandle, VisualAttached}; @@ -191,6 +191,10 @@ pub(super) fn spawn_wmo_gameobject_props( mut tint_reg: ResMut, mut anim_table: ResMut, mut probes: ResMut, + // The EXTERIOR prop's one-shot MCSH sample (2047) — the same resolver the terrain lane's + // placed props use, at the same one-shot cadence the reference's `0x698c50` queue drain has. + streamer: Option>, + adt_tiles: Res>, time: Res