diff --git a/crates/benilla-app/assets/ui/GameMenuFrame.xml b/crates/benilla-app/assets/ui/GameMenuFrame.xml index 65d1c02a..72422d9b 100644 --- a/crates/benilla-app/assets/ui/GameMenuFrame.xml +++ b/crates/benilla-app/assets/ui/GameMenuFrame.xml @@ -5,11 +5,12 @@ header at TOP +12 with the title 14px down it, the reference's click sounds, and the stock `GameMenuButtonTemplate`, which the era's MainMenuFrameButtonTemplate matches in art, size and label fonts. - Deviation: the ladder is the 1.15 era client's ESC menu (GameMenuFrame.lua l.62-162) at - its layout numbers, padding 32 top and 28 elsewhere (MainMenuFrameTemplates.xml l.18-33) - and a 20-unit gap between groups (MainMenuFrameTemplates.lua l.61-71). It drops the era's - AddOns rung, because the character-select AddOns screen is the only addon UI; Key - Bindings is in the options window, as in the era. + Deviation: the ladder is the 1.15 era client's ESC menu (GameMenuFrame.lua l.62-162), + because its settings screens replace 1.12's, which are much worse to use. It keeps the + era's layout numbers, padding 32 top and 28 elsewhere (MainMenuFrameTemplates.xml + l.18-33) and a 20-unit gap between groups (MainMenuFrameTemplates.lua l.61-71), and drops + the era's AddOns rung, because the character-select AddOns screen is the only addon UI; + Key Bindings is in the options window, as in the era. Names are the reference's, unprefixed: addons address `GameMenuFrame` by name. -->