Commit Graph
14 Commits
Author SHA1 Message Date
SamandClaude Fable 5.1 058ca4b6c8 every dialog is the reference's own, and the trainer loads on demand
- every dialog is the reference's own: `StaticPopup.xml` + `StaticPopup.lua` load off the player's chain, and 0308's engine with its 37 dialogs leaves `UiPanels.xml`; all 76 of the reference's dialogs are the stock table's, 28 of which no file of ours had ever registered (the resurrect family among them); the nine hidden listener frames that existed only because benilla once had no `UIParent_OnEvent` come home to it verbatim from UIParent.lua, and the seven files that were nothing but a dialog and its driver are deleted; what the swap surfaced: the reference capitalises the countdown's unit word ("5 Minutes until release") where ours had lowercased it, and ESC in the typed delete confirm's box is swallowed — the entry names no escape handler; arms for events this engine never fires (PLAYER_SKINNED, TRADE_REQUEST) wait on their feeds rather than being armed blind (1960)
- the social window and the unit menus are the reference's own files: `FriendsFrame.xml` loads off the chain and our transcription is deleted — its twelve dialogs re-homed, `FRIENDLIST_SHOW` fired as the answer to an explicit `ShowFriends()`, and `Get`/`SetLookingForGroup` a client-side flag until their bodies are carved; `UnitPopup.xml` loads off the chain, our row catalogue and its driver frame go, and nine verbs are built for it — `HasFullControl` off the player-control flag the reference reads at `0x51a158`, `UnitPlayerOrPetInParty`/`InRaid` over a new unit owner, and the six pet one-shots, each pressing the bar's own reaction or command slot word through the same latch and `CMSG_PET_ACTION`, confirmed by wow-re's carve; the Guild Leave/Promote confirms 1958 believed nothing registered were our social file's all along, and the duplicate went with it (1958, 1959)
- the trainer loads on demand: our `TrainerFrame.xml` is deleted and no row replaces it — `Blizzard_TrainerUI` loads off the player's own chain through the reference's `ClassTrainerFrame_LoadUI`, and the LoadOnDemand `Blizzard_*` addons are registry rows read off the chain; the timing IS the mechanism: the list builder writes the state-filter mask to 3 on every `SMSG_TRAINER_LIST` (`0x4d75d9`) and the stock addon pushes its saved filters exactly once, on its own ADDON_LOADED — which fires on the session's first trainer, after that packet, so the saved filters win that open and an eager load would never have applied them; the loader holds an anchor to a sibling not built yet and applies it once the subtree exists; and `UNIT_FLAGS` fires only on a change between two snapshots — wow-re's trio found the per-field watch bridge runs no notify pass on the create leg, correcting 1953 (1957)
- the additive window, built and withdrawn the same hour: under `BLEND_ADD` every additive particle draw commutes with every other, so same-key additive draws can be regrouped exactly — built in the effect lane's merge walk and measured on the crowd rig (Stormwind, forty partybots): the adjacency merge already folds about half the effect items and the regroup found two more folds in a frame of ninety-three, so the pre-regroup walk is what runs; what stays: an `fx=` items/merged census on the FPS probe line, a `DRESS_PART` line per drawn part of the self body on the dress census, and the regression the A/B uncovered: 1948's stock chat migration dropped the drain's plain-line sender, so every `WOW_PROBE_CHAT` rig — the crowd rig's forty `.partybot add`s among them — had gone silent on the server; a probe's slash-less line reaches the wire as SAY again (1955)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 20:57:24 +07:00
SamandClaude Fable 5.1 f0d1bacf0a the help window is the reference's own, and a ding carries nine gains
- the help window is the reference's own `HelpFrame.xml`, and ours was less than half its size, so this is mostly arrival: the category list, the per-category GM and harassment pages, the stuck page, the bug report, the PvP policy line; four things we had built go with the swap — one-click filing from Home, the Home unstick button, the downed-queue refusal message, and ticket abandonment, a capability loss rather than a look change, since `AbandonTicket` exists in neither the binding table nor the 1.12 FrameXML corpus and any return of it goes on top of the stock window; `GMSURVEY_DISPLAY` arrives with no producer, a real 1.12 event (`SignalEvent` `0x5e797b`) whose whole UI is a LoadOnDemand addon not on our chain; and the stock file needs two orderings ours did not, the micro-button row before its GM status ask and the buff frame before its repoll timer (1889, superseding 1687)
- the cast bar, the action-button regions and the font registry are the reference's own files too: our `CastingBar.xml` was `CastingBarFrame.xml` under another name, with the literal "Failed" where the reference reads the `FAILED` GlobalString (1886); `ActionButtonTemplate.xml` seats above our `ActionBar.xml` because the later-registered template wins, and it declares zero scripts, so the regions migrate while the handlers stay ours until `ActionButton.lua`'s verbs do (1887); `Fonts.xml` is manifest entry 0, all 51 fonts match by name, and its one real difference, `ITEM_QUALITY_COLORS`, moves to UIParent where the reference declares it (1888); the harnesses were the real cost — those reading our files off disk could not name a chain file and now read through the manifest's own rule — and the event-producer gate, having cried wolf at the cast bar's `SPELLCAST_INTERRUPTED` fired through a variable, now matches the fired tuple's shape
- of the 189 events benilla fires, three are not in the client — `BAG_UPDATE_DELAYED` (a Classic Era name), `LOOT_UPDATE` and `UPDATE_LOOT_ROLL` (invented here, no listener anywhere) — found against the reference binary's own string table, and a gate now fails any fire of a name the client cannot dispatch unless it wears a `BENILLA_` prefix (1883); two payloads the reference gives that we did not: `UNIT_HAPPINESS` carries its unit token, without which no `UNIT_*` consumer reads it, and `CHARACTER_POINTS_CHANGED` carries the point deltas `ChatFrame.lua` compares unguarded, so nil raised (1884); and `PLAYER_LEVEL_UP` carries all nine — level, health and mana gain, talent points (not on the wire: the client derives `(newLevel >= 10) ? 1 : 0` at `0x5e407c`) and the five stat gains — matched to the ding by level, a demotion's absent gains sent as zeros since a nil raises where a zero reads as no line
- the chain gap report could not run — one of its six probes had no player seated where a stock addon formats `UnitName("player")` at load, the other five each carrying an identical copy-pasted seed — and the repaired instrument prices each window's cost: 13 stock files load clean with nothing missing (the action bars, the cast bar, the fonts, the help, friends, game-menu and sound-options windows among them) and the near ones name their missing verb, with "loads clean" still not "swapped" (1885); and `UpdateNameplates`, recorded as the missing engine verb blocking the UIParent keystone, is FrameXML — defined in `UIOptionsFrame.lua`, absent from the binding table, its whole body four nameplate verbs that are already ours — so it is twelve lines transcribed into our options frame, the reference's own Show-then-Hide no-op included (1890 corrects 1878)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 20:50:36 +07:00
SamandClaude Fable 5.1 a8c9bc37a2 the audio crackle is gone, and a trainer answers a click as a trainer
- the audio crackle was our own stall sampler: `/usr/bin/sample` suspends every thread of the task for each of its snapshots, CoreAudio's realtime IO thread included, and coreaudiod times the client out — every HAL overload of the session sat inside a sample of our own process (three for three by timestamp), and the watchdog fires on exactly the stalls the crackle lands on (a desktop switch's `nextDrawable` block, a world entry's compile burst); in-frame sampling now waits for a run nobody can hear; and the output stream is ours — kira's renderer runs 256-frame chunks on a realtime render thread (time-constraint policy, joined to the device's IO workgroup) into a lock-free ring, the IOProc copies one device buffer and touches nothing else (≤ 0.01 ms), the device buffer goes 2048 → 512, a lost or changed default device rebuilds the stream (cpal's no-op error callback on macOS had paused it forever), a debug allocator aborts on any allocation inside either realtime path, and per-cycle meters name a skipped cycle's layer; `SoundBufferSize` is registered at the reference's own FMOD dial, and `audiowatch.py` puts the OS side — thread bands, coreaudiod's overload verdicts — on the same timeline
- right-clicking a trainer, questgiver, innkeeper, spirit healer, petitioner, tabard designer or battlemaster sent `CMSG_GOSSIP_HELLO` — eight of the reference's fourteen service arms collapsing into one packet, because the dispatch keyed on the CURSOR kind and Speak covers eight bits; the reference runs two structurally identical ladders over `UNIT_NPC_FLAGS` (one for the cursor at `0x482336`, one for the send at `0x5f0289`), so the ladder is transcribed, first match wins low to high: questgiver → `CMSG_QUESTGIVER_HELLO`, trainer → `CMSG_TRAINER_LIST`, petitioner → `CMSG_PETITION_SHOWLIST`, and the spirit healer and innkeeper send NOTHING on the click — they cache the guid and raise the confirm, whose Lua accept sends with a zero guid — both ghost-gated at entry, so a living player clicking a menuless spirit healer now gets exactly what the reference gives: nothing; the stable-master conjunct and the banker/auctioneer fork fall out of the bit order for free
- the -1 blood id is unfilled, not none, and the tests now name the creatures: -1 splits families that share a directory (QuillBoar beside QuillBoarWarrior, GnollMelee beside GnollCaster) and splits single creatures shipped under two rows (a Baby Murloc is both), so a "bloodless" reading would put non-bleeding quilboar beside bleeding quilboar warriors in one Razorfen room; `violenceLevel` 2 IS the reference's default — formatted out of a per-region cap table at `0x86c3f8`, and the one capped locale is koKR, whose green-blood row the table predicts from bytes alone; a spurt whose victim authors no attachment point is dropped, not relocated, and no creature-keyed suppression exists anywhere on the spurt path (ten stop conditions, none keyed on the creature)
- twenty dead copies of ours (`PanelTemplates_*`, `TabButtonTemplate`, `FauxScrollFrame_*`, `ScrollFrame_OnLoad`, `ScrollingEdit_*`) that a later chain entry had been shadowing are deleted under a gate that fails any such shadow, and deleting them turned 141 tests red on four bugs live since the kit swap: lists populated before showing (the reference gates every scroll-bar write on `IsVisible()`, so both arrows were dead on every faux list), every faux window wired to a `frame.updateFunc` the reference does not have (the bar moved, the list did not follow), a trainer pitch declared `local` where an `<OnVerticalScroll>` chunk cannot see it, and the armed-wheel guard bypassed by the template's own `<OnMouseWheel>`; nine faux windows (Skill, Craft, TradeSkill, Auction, QuestLog, Friends, ScriptLog) are still on `updateFunc` and their lists do not scroll until each is rewired

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 17:09:38 +07:00
SamandClaude Fable 5.1 2bebb94471 the inspect and talent windows are the reference's own
- the inspect and talent windows are the reference's own: `Blizzard_InspectUI` and `Blizzard_TalentUI` are LoadOnDemand addons whose real `.xml`/`.lua` live inside `patch.MPQ` — the loose `Interface\AddOns` folder holds only a `.pub` signature, which three notes in this tree had read as "packed, no source to migrate from", one wrong inference that kept five windows on hand-written transcriptions; 2300 lines of ours out, no engine work needed, and three things our talent transcription had quietly invented fell out (there was no level-10 gate, every tree scrolled where a shallow one does not, and a nil `TalentMicroButton` threw out of OnShow before the window painted)
- a nil unit token RAISES in 53 of 83 bindings: wow-re censused the registrar table at `0x850438` — `UnitName(nil)` raises and `UnitIsVisible(nil)` is quiet, one line apart in stock files, so there is no rule to derive, the table is the rule; ours answered a default and our own test had pinned it; both token positions of the seven two-token predicates are gated, `GetRaidTargetIndex` too, and `UnitIsAFK`/`UnitIsDND` are confirmed not to exist in 5875 at all (zero occurrences under a positive control) — we invented them, and they stay deliberately ungated
- `EditBox:SetNumber` did not exist (the only chain file calling it is `MoneyInputFrame.lua`, on the chain since the money kit): it is byte-identical to `SetText`, formats through `%.14g` in MSVC's CRT (`1e+020`, `1.#INF`), and `OnTextChanged` never fires from an edit — it fires from the dirty-word drain inside the box's own OnUpdate, coalesced to one per box per frame, where ours fired synchronously and `MoneyInputFrame_SetCopper` raised on it; `PanelTemplates_TabResize`'s `tab` argument is optional as the reference's is (stock macro tabs call it with `0`)
- the skull or star on your CURRENT target never appeared or cleared until you re-targeted — `RAID_TARGET_UPDATE` was never fired, and stock `TargetFrame.lua` hangs its repaint off it; a raid-to-party conversion now empties the mark board as `0x4ba550` does; and the group-loot roll popups were already on the chain inside stock `LootFrame.xml` — our 546-line `GroupLootFrame.xml` had been shadowing all four of them

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 17:06:18 +07:00
SamandClaude Fable 5.1 7308046d60 the screen warps underwater, and the ocean darkens with depth
- the screen warps underwater: submerged, the reference runs a second pass list whose third pass is `FFXGlowWave` (`0x6cb1f0`), binding a 128×128 two-channel sine bump map that displaces both the screen and the blur texcoords by 3.0 full-res pixels — uv rotated 10°, scaled W/128 × 0.88·H/128, two phases at 3174 and 2805 ms; wow-re had carried the swap as "GlowWave, or a duplicate Glow" and the cross-check settled it (the two arms are mutually exclusive and the plain-Glow arm is unreachable on both backends; lava and slime warp too, and a ghost's death pass replaces the glow outright); a dry frame binds the same pipeline object as before this existed, and the phases advance live at 0.313/s and 0.355/s against a predicted 0.315 and 0.357
- ocean is a fifth submersion state — 96.8% of every wet sub-tile in the shipped corpus, so essentially all open water — and it alone runs a depth ramp on the light: `t = clamp(eye.z, −30, 0)`, ambient at `(k+1)/2`, diffuse at `k/4 + 3/4`, exactly k = 0 at −30 yd, gated on the full dword `== 1` at `0x6d2821` (the ramp does NOT drive the fog colour — that store is dead, overwritten before submit); the sun and moon glare fade over a 10-yard depth ramp applied to the slew TARGET, not the drawn alpha — a read one indirection out that two notes had published a verified negative on; the MCLQ fishable bit (0x40) is deliberately unread, since `0x69b5d0` has zero callers in the image and fishability is the server's verdict
- the dropdown kit is the reference's own `UIDropDownMenu.xml` (one manifest line for 1150 lines of ours, `DropDownList3` gained, and two fixtures that only worked because our copy was more forgiving); `UnitFactionGroup` returns the English name AND the localized one — ours returned the localized string twice, and the first return names a TEXTURE in every stock consumer (`UI-PVP-`..factionGroup), so on a non-English client every one of them named a file that does not exist

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 17:05:57 +07:00
SamandClaude Fable 5 23b1a3e68b 71 more key commands, and the quest windows wear the reference's names
- the binding registry goes 130 → 201 of the client's 228 live commands: a coverage gate makes registered ∪ recorded-absent exactly the 1.12 surface, each absence naming the Lua globals whose arrival refutes it — which is how 37 rows whose mechanism had already landed came home (the keyring, the pet book, the raid tab, the six action-bar pages, both vertical multibars) — and then four mechanisms bring 71 more: the five camera views with the reference's default table and its sixteen camera CVars read out of the binary (NextView/PrevView do NOT wrap), self-cast riding UseAction's third argument with autoSelfCast a real CVar at last, the friendly target cone / assist / last-hostile as one cycler with a side (the two sides use different deadness tests on purpose, and assist neither requires an assistable target nor swings), and REPLY2 — reply to the last person you told; the friendly cone also stops borrowing the enemy side's in-combat score bonus, which would have shoved a healer targeting you to the head of every cycle
- the key names close their gaps: NUMPADEQUALS, F13-F24 and BUTTON6+ were keys the binding window listed and the file saved that the dispatcher could never press — named both ways now, with the namer and the codec structurally unable to disagree again; platform= becomes the OS gate it really is (off a Mac build the iTunes-remote category never even exists), and the Mac 1.12 slice settles that its F13 IS print-screen while F14/F15 map to UNKNOWN on purpose and stay unbindable; and the last-enemy stamp gains the four conjuncts it shipped without — you resolve, are not dead, not a ghost, not mounted, and the new target is alive-or-feigning — so TargetLastEnemy can no longer land somewhere the real client's never would
- the quest windows wear the reference's names: ~40 of the quest window's globals were ours (the reference's name usually sitting in the comment beside them), its two six-item reward pools merge into the reference's single ten-item run with the update function ported line-for-line, the four panels and the quest log take REAL scroll frames (the thumb drags now), the gossip window gets its greeting panel, the two mail panes' inert painted-at-rest scrollbars become real ones, the Skills detail pane nests as the reference has it, and nine private constants take their real names; the one that broke a feature detect: our QuestLogCount — a name 1.12 doesn't publish — made pfUI conclude it was running on TBC and die in that branch
- an EditBox is born with its constructor's five regions (the text, three selection quads and the caret), so GetRegions answers the reference's own count and authored regions start at index 6 — and a bare <NormalTexture/> now builds a live blank texture, since the element is what creates the region, not its file=; OpacityFrame lands, its first customer having arrived; and the equip / auto-equip / use bind confirms complete the soulbind arc — three different predicates with no quality leg (borrowing the loot arm's would have silenced the confirm on every white bind-on-equip item), Accept re-issuing the original action with the reference's suppress flag because 1.12 ships no confirm packet, and the soulstone use going through the same gate

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 20:16:49 +07:00
SamandClaude Fable 5 c4f432d0c3 the world map blips are the reference's, and particles go untinted
- the world map speaks the reference's names: WorldMapTooltip is declared (six corpus addons index it; pfUI dies on it at file scope), the blackout frame takes the reference's spelling BlackoutWorld, and the four hand-written party blips become the reference's own unit-blip templates — all 44 blips as instances, each with its published $parentIcon, the name pfUI recolours group blips by class through; the 40 raid ones are declared but not positioned yet, named in the OUT list rather than faked
- the templates addons build their own buttons from are published: ItemButtonTemplate, ContainerFrameItemButtonTemplate and the bag-slot chain — most of the handler scripts were live the whole time (this client executes the reference's own container and paper-doll code off the player's patch chain), so what was missing was mostly declarations, not behaviour — the bank arm stays out and is named as the omission it is; OptionsFrameSliders becomes real, with the three Graphics rows reading it and re-reading on show, so an addon's write to a slider's bounds actually moves the slider; and the template census that had ranked these at "zero demand" learns to see a local bound to a literal — its table went from 3 rows to 7
- the bindings answer in 1.12's own shapes: Button:IsEnabled() answers the NUMBER 1 or 0 (0 is truthy in Lua, so the reference's own == 0 tests got false forever, and three of our files had hand-worked around the divergence rather than fixed it); the constructors' string arguments are four shapes, not one rule — pfUI passes a Button where a template name goes and the reference constructs the FontString and ignores it; SetInventoryItem returns THREE values, the reference's own paper doll destructuring repairCost; UnitIsVisible is object presence and nothing else (57 bytes, one branch, no distance — an out-of-range party member is exists-yes, visible-nil); the tapped pair reads the two dynamic-flags bits, and its repaint wire fires UNIT_FACTION on the tap bit — the half a passing predicate test never sees; UnitIsPartyLeader is two ORed legs covering disjoint failures (a held stranger leading their own party, and an out-of-range member with no object to read a flag from); and the four nameplate verbs take no argument and return zero values
- the ghost's wisps compose onto its body instead of over it — the four emitters drew at full strength over a body at alpha 0.5, and now inherit the instance alpha down the attachment chain the way the reference recomposes it per frame; the residual we had parked ("the wisps should inherit the tint too") is REFUTED at the bytes: a particle batch commits hardcoded white RGB, and even that never reaches the fragment — particles are never tinted, only the alpha crosses, applied to the alpha byte alone — so the shipped shader split was already right and no code changes

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 20:15:16 +07:00
SamandClaude Fable 5 ab235bad6e the target-of-target frame, and talents can be unlearned again
- the target-of-target frame and its option: 1.12's frame with its five display modes, fed one hop off the selected unit's own target field through the same read `/assist` runs, in four feeds (snapshot and transitions, the debuff buttons, the portrait booth, TargetUnit's click arm); ships off, as 1.12 does, on its own pair of saved globals
- talents can be unlearned again: the trainer's `MSG_TALENT_WIPE_CONFIRM` had no handler since the wipe flow was deferred, so the gossip line closed the menu and did nothing — the question is an NPC session (walking away retracts it), the popup shows the cost on the StaticPopup money variant, Accept answers it behind the client's own purse check
- Sprint's sparkles hang in the air behind you along the trail instead of collapsing into your torso: ride-vs-trail is the emitter's own file flag 0x10, not the host class — the finding wow-re returned eighteen days ago and nobody folded; the particle dump names the two flag bits it had been mis-reporting
- `/sleep` takes both movement masks (the strictest posture), correcting the day's sit gate which let you lie down on a lake bottom while `/sit` was refused; a Lua-driven selection (TargetUnit on an attackable token) starts the swing exactly as a click does, through the one select path

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 18:40:16 +07:00
SamandClaude Fable 5 047dd3444e the wheel binds, one AddOns screen, text at the true scale
- SetBinding accepts the mouse wheel — the refusal was ours, not the client's — so wheel-bound action buttons press and release like the real thing
- one addon load law: a single arbiter for "can this addon load, and why not", with the out-of-date version gate live
- one AddOns screen — the character-select list, wearing the authored reference layout: roster dropdown, per-character tri-state checkboxes, force-load; the ESC-menu panel is retired, since 1.12's own menu has no AddOns row
- the glyph atlas follows the window scale, so maximised text stops washing out and a title stops measuring wider than it draws; an unpositioned frame positions nothing, instead of landing at the screen origin

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:31:56 +07:00
SamandClaude Fable 5 06b21158e1 ReloadUI works, and a building's lights obey their rooms
- ReloadUI() tears the UI down and rebuilds it in place without leaving the world — the reference's own pair, one frame apart
- a model's particle clouds and ribbon trails are admitted by one rule — distance, far clip, frustum, window, room — and a building's light sources ride their rooms too, so torches stop lighting receivers through walls
- a mouse-wheel notch is a press and its release, dispatched in the same frame as the reference does
- the binding registry is checked against the install's own Bindings.xml and DefaultBindings.wtf, so its transcribed defaults cannot drift silently

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:28:13 +07:00
SamandClaude Fable 5 b5bc569156 the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:18:31 +07:00
SamandClaude Fable 5 1f06d032dd the spellbook grows its pet tab, and the pet bar gets its keys
- the spellbook's pet tab lists what the pet knows, with autocast toggled right on the page
- pet ability cooldowns sweep on the pet bar, and the bar binds to 1.12's Secondary Action Button keys
- the options window scrolls its pages in a real trough with seated arrows, nothing overflows the frame anymore
- Esc un-queues a queued strike, and a hostile unit's frame stops showing buffs the real client hides

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 16:01:27 +07:00
SamandClaude Fable 5 8549f14dd6 footprints on snow and sand, and the drunk effect staggers in
- drink enough and the screen blurs and your walk meanders, the camera carried along with the stagger; the underwater blur ships in the same lane
- boots leave prints on snow and sand that fade away in about six seconds, paws and hooves included
- key bindings move into the Options window with the rest of the settings, and action buttons abbreviate their hotkeys the way the client does
- the pet bar rearranges by drag, a running pet spell shows its active icon and a click cancels it, and spell ribbons follow their verified physics

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 19:05:51 +07:00
SamandClaude Fable 5 ff1524f85f key bindings become real, and the pet knows when to refuse
- every rebindable key runs through one chord-to-command engine, set in the era Key Bindings window, and buttons show their real keys
- a spell aimed at the ground sends its projectile to that spot, arcing to the point instead of a target
- a pet ordered onto something it can't attack refuses cleanly, and its frame shows the happiness face read from the client's own data
- a window's tabs clamp to the drawn edge and highlight exactly where they sit

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 19:04:33 +07:00