- the jitter meter measures the palette and the pixels, not just the pose: `pal` probes the rows the vertex stage actually blends (the old bone columns read a matrix the GPU never sees), `SCREEN` carries them to viewport pixels by the shader's own arithmetic, `camrot` watches the camera's rotation where only its translation had been vouching for "bit-stable", and `WOW_JITTER_RAW` dumps one bone's series unaggregated — rotations too, since a translation can be smooth while its frames are not
- `WOW_FIXED_DT=<ms>` pins the animation advance so a screenshot burst measures the render rather than its own stall — arming on the wall clock, because during load the app runs ~385 updates a second and a pinned clock reached "90 seconds" in 14 s, photographing an empty world
- `benilla-visual flow` estimates the whole window's motion by least squares over every pixel (noise floor 0.0000 px on static regions, and its brightness-constancy limit is measured and stated: invalid on a lit deforming body), `edge` reads a silhouette's sub-pixel crossing renormalised against the lighting with an honest ±0.5 px floor, `WOW_TWIST_GAP` pins a yaw gap so the body counter-twist is exercised at all — every earlier "removing it changed nothing" had measured a pass that never ran — and `WOW_DITHER` adds the dither the frame's 8-bit output has never had, off by default because the reference's framebuffer was undithered
- hovering a MACRO action slot shows one white line, its name — the reference's macro leg renders exactly that and no more, in its "normal" white, where ours was a `_ => Ok(())` from before macros shipped; and `WOW_MSAA=8` is refused with a loud warning instead of panicking the render thread, through one parser both world-camera spawners now share
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the social window's third tab is live — the roster in both its views, the member card with its promote/demote/remove verbs, the rank editor's thirteen permissions, the guild information board, and the invite, leave, kick and note dialogs behind them
- setting your hearthstone at an innkeeper now asks before it takes and says so afterwards, and the innkeeper's gossip lines get their own icons back
- unavailable talents grey out, and every greyed icon in the client now goes through the same luminance fold the original used
- the buff tooltip's remaining-time line reads gold with the client's own hour/minute ladder, the macro editor takes a shift-click to paste a spell, trainer rows repaint after a purchase, and a long book page stops flickering its ellipsis
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
- the workspace pointed at third_party/lua-src (the Lua 5.1 fork the addon VM builds on) and the export left that folder behind — every build of today's snapshots broke at dependency resolution
- third_party/ now ships, and the sync gained a gate that refuses to publish an export that does not resolve as a cargo workspace
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the Great Forge's lava stays drawn from every angle, and the chasm catwalk reads as a connected grate again
- music decoding and shader-compile bursts stop crowding the audio's lane, and the output buffer follows the device's real deadline
- the audio path grows its instruments: a mix tap to WAV, a starvation meter, a hardware overload listener
- trainer detail icons carry the reference's own tooltip
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a chat link edits as one atomic token: the caret can't land inside it, its colors survive, one keypress removes it whole
- spell tooltips print the resolved mana cost through the reference's own table walk, and the "% of base mana" line dies
- the spirit healer's confirm comes back after a cancel and wears its warning icon
- the dressing room's pane is a live animating model, and a tried-on bow lands in the hand
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the spellbook's pet tab lists what the pet knows, with autocast toggled right on the page
- pet ability cooldowns sweep on the pet bar, and the bar binds to 1.12's Secondary Action Button keys
- the options window scrolls its pages in a real trough with seated arrows, nothing overflows the frame anymore
- Esc un-queues a queued strike, and a hostile unit's frame stops showing buffs the real client hides
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a hunter's or warlock's pet has its action bar now: attack, follow, stay, the pet's own spells with cooldowns and autocast sparkles
- the macro system lands: the macro window, the icon chooser, /cast and /macro, and macros dragged onto the action bar
- hunter shots look right at last: the bow draws and releases on the shot, and the arrow lays a spark trail its whole flight
- the options window re-dresses in 1.12's own art with the classic dialog look, and gets a working search box and clickable steppers
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Other players walk the world. A watched player's motion between server updates now runs through
the same grounded movement resolve as your own character — same capsule, same colliders, same
step-up and ground election — so they follow terrain every frame instead of every packet, and
stop at a wall instead of walking into it and being snapped back. Their jumps are swept against
the world too, and a standstill jump steered mid-air reports that steer, the one mid-air press
the reference client broadcasts rather than defers.
- The move relay rebuilt: relayed moves ride a per-unit chain on real time, a due move never jumps
ahead of its unit's queue, and SMSG_COMPRESSED_MOVES — the batched carrier the server sends under
load — is decoded rather than skipped. Our own send path now matches the reference client's:
facing streams while moving, Nagle is off so each packet is one write, and the strafe axis nets so
left and right can never ride the same packet.
- NPC and quest text speaks the whole $-macro grammar, carved from the reference bytes — your name,
class and race, the gendered forms, and the server's live world states — and the same
substitution feeds gossip, quest text, the quest log and unit frames. Greetings are a weighted
draw, rolled per NPC per open, and a quest giver with no quest to give is no longer clickable,
where it used to open a dialog holding nothing but a placeholder greeting.
- Spell tooltips finish the reference's line law: cast time and cooldown behind the real passive
gate, the required tool or form, the reagents block, the chance-to-X line, a multi-bit
equipped-item requirement named properly instead of by raw bits, and a buff's dispel class.
- The UI layout engine got a dense, reusable anchor solver, and a change gate that skips the resolve
entirely on frames where no layout input moved — in practice, almost every idle frame. Pets are
named by their pet number rather than a creature-template entry, so the client asks the query the
server can actually answer. And the asset extractor grew a stray-geometry census for tracking
down geometry that renders where it should not.
This snapshot replaces the six dated `sync` commits that stood here before it, whose subjects said
nothing but the date. If you cloned before now: `git fetch && git reset --hard origin/main`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>