Commit Graph
130 Commits
Author SHA1 Message Date
pkuzicandClaude Opus 5.5 b55e60e202 MONKEY (integration): merge graphics-programme-rainshelter
Camera-centred rain-occlusion height map for the wet lane (clean merge).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:53:18 +01:00
Claude 544bcc94db MONKEY (rainshelter): receivers read the shelter map
wet_hook gains shelter_taps/shelter_cell/shelter_amount (bilinear over
four cells; sheltered when a covered top is >= ~1 yd above the fragment,
the roof's own surface stays open). terrain, wow_model and static_gx
mirror the region after monkey and scale wet exposure by 1 - shelter
(wet_puddles takes exposure, so no puddles under cover); enhanced_water
suppresses rain rings under bridges/roofs via its row view. The lookup
runs only while wetness > 0 and the header is active, so a dry frame is
unchanged.

Verified: the wet_hook + receiver/water lookup snippets composed and
validated with naga_oil 0.20 / naga 27 (scratch harness; unpack2x16float
avoided - it needs a float16 capability). Full receiver shaders were not
compiled here (no GPU, no game data).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
pkuzicandClaude Opus 5.5 89b68ed26b MONKEY (integration): merge gfx/skybox
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:08:23 +01:00
pkuzicandClaude Opus 5.5 74cb4dff90 MONKEY (skybox): second texture stage for two-texture skybox batches
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:50:38 +01:00
pkuzicandClaude Opus 5.5 499fdd935f MONKEY (fix-wet): seamless ripple wrap, no dry-weather churn, no sheen NaN, windows stay lit
Review B3: floor(cycle) % 50 keeps the ring roll continuous across the 1000 s
wrap. B8: publish the ripple clock only while it rains. B7: nudge the wet
sheen half-vector off zero. B6: WORD_WINDOW batches are excluded from wet
darkening.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:56:30 +01:00
pkuzicandClaude Opus 5.5 75eb764df4 MONKEY (fix-post): bloom keeps the base image; window gain on the light term only
Review P4: emissive_boost now lifts only above a 0.6 knee (equal to the old
gain at 1.0), so additive spells and lava keep their look and the excess feeds
the bloom. Review P3: the window gain applies to static_gx's SIDN light term
before fog, not to the whole fogged batch. Review P6: Low-tier extract taps
scale with the quarter-size target. Review P7: excess capped at 64 (no NaN).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:55:55 +01:00
pkuzicandClaude Opus 5.5 57e21bfc2a MONKEY (fix-wind): tree exile sway rides a material marker, not MeshTag bit 18
Bit 18 aliases the top lane-weight bit and bit 12 of the interior probe slot,
so doorway units and probe-lit interior props swayed like trees. A classified
leaf batch's fade-band exile now gets marked copies of its cutout/blend
materials (clutter_fade.z bit 14, FOLIAGE_WIND_MARKER, not a key axis) and
wow_model.wgsl sways only those.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:54:08 +01:00
pkuzicandClaude Opus 5.5 5f7237aa98 MONKEY (fix-wind): integrate wind travel on the CPU; fixed-heading spatial phase
The wave phase was k*speed(t)*t (its rate grows with session age: ~33 Hz noise
after 10 min) and its spatial term rotated about the world origin with the veer
(hundreds of rad/s at 9k yd from the first second). Now update_wind integrates
travel += speed*dt in f64 and publishes it wrapped at 4096 yd (wind_b.x); every
wave rate is a whole number of cycles per wrap, so the wrap is seamless. The
spatial term uses the fixed profile heading (wind_a.z); the veer and gust turn
only the bend. Capture offset WOW_CAPTURE_WIND_T for late-session shots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:54:07 +01:00
pkuzicandGPT-5.6 Sol (Codex) 827b8ab8b9 MONKEY (integration): legalize composable WGSL identifiers
Naga Oil treats a trailing digit as an invalid composable-module identifier. Rename the remaining sky, water, and shadow helpers and locals without changing their calculations.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 14:47:33 +01:00
pkuzic 9aa819b9ef Merge gfx/wet into integration
# Conflicts:
#	LIGHTING.md
#	crates/benilla-app/assets/ui/OptionsFrame.xml
#	crates/benilla-app/src/cvars.rs
#	crates/benilla-app/src/monkey_gfx.rs
#	crates/benilla-assets/src/materials.rs
#	crates/benilla-assets/src/shaders/fog_hook.wgsl
#	crates/benilla-assets/src/shaders/monkey_frame.wgsl
#	crates/benilla-world/src/lighting/monkey_frame.rs
#	crates/benilla-world/src/shaders/static_gx.wgsl
2026-09-25 12:06:14 +01:00
pkuzic 91f6656e5a Merge gfx/fog into integration
# Conflicts:
#	LIGHTING.md
#	crates/benilla-app/assets/ui/OptionsFrame.xml
#	crates/benilla-app/src/cvars.rs
#	crates/benilla-app/src/monkey_gfx.rs
#	crates/benilla-assets/src/shaders/enhanced_water.wgsl
#	crates/benilla-assets/src/shaders/fog_hook.wgsl
#	crates/benilla-assets/src/shaders/monkey_frame.wgsl
#	crates/benilla-world/src/lighting/monkey_frame.rs
#	crates/benilla-world/src/shaders/sky.wgsl
#	crates/benilla-world/src/sky.rs
2026-09-25 11:59:43 +01:00
pkuzic ff444a975f Merge gfx/wind into integration
# Conflicts:
#	LIGHTING.md
#	THIRD-PARTY.md
#	crates/benilla-app/src/cvars.rs
#	crates/benilla-assets/src/materials.rs
#	crates/benilla-assets/src/shaders/wow_model.wgsl
#	crates/benilla-world/src/shaders/static_gx.wgsl
2026-09-25 11:49:31 +01:00
pkuzic 440b69097f Merge gfx/p0 into integration
# Conflicts:
#	crates/benilla-app/src/capture/scenarios.rs
#	crates/benilla-assets/src/shaders/enhanced_water.wgsl
2026-09-25 11:40:30 +01:00
pkuzicandClaude Opus 5.5 2bf925678d MONKEY (fog): tune Modern after captures; fog-vista scenarios; consume-set allow-list
Sun-fog strength 0.25 / angle 0.4 / lean 0.4, end-fog lean 0.25: the first
pass turned dusk ridges into flat orange cut-outs against a blue sky. The
dome's low band now MIXES toward the far fog colour by 15 deg (an offset
over-pushed an already warm dusk ring). update_fog_model joins the
ordering test's ALLOWED list (it runs in the resolve set, after it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:43:03 +01:00
pkuzicandClaude Opus 5.5 5b8306dd6f MONKEY (wet): wet hooks in terrain/static_gx/wow_model, rain rings on water, rainSurfaces cvar + row, wet- scenarios
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:32:05 +01:00
pkuzicandClaude Opus 5.5 88ad3cdad5 MONKEY (wet): weather/wetness.rs -> MonkeyFrame wet row + wet_hook.wgsl library
Wetness ramps up while it rains (~90 s to soaked) and dries over ~4 min; ripple clock;
rainSurfaces resource; env WOW_RAIN_SURFACES / WOW_WETNESS / WOW_WET_T capture overrides.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:20:40 +01:00
pkuzicandClaude Opus 5.5 dff6556867 MONKEY (p0): WGSL fixes found by the world-scene run
naga_oil refuses a composable-module identifier that naga's namer would
rewrite (a trailing digit gets a '_'), which failed every pipeline that
imports monkey_frame / enhanced_water (models, WMOs, liquid invisible).
MonkeyFrame rows are renamed fog_a..fog_d, wind_a/b, wet_a (same order and
layout), and enhanced_water's padding member _sh_c16 becomes _sh_quad.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:17:09 +01:00
pkuzicandClaude Opus 5.5 543222e802 MONKEY (fog): Modern fog model (fogModel 1) in fog_hook + fog_model.rs
fog_hook.wgsl: radial exponential fog fitted to the zone's 1.12 start/end
(60 % survival mid-span, closed over the last stretch so the zone end
holds), optional height fog, end-fog colour shift, sun-fog lobe; interior
WMO spans stay classic; the WDL hull pair takes the far colour.
lighting/fog_model.rs fills the MonkeyFrame fog rows each frame (derived
from the 1.12 bands, or LightFogBand.dbc rows); fog_d.x carries the scene
fog end as the Modern flag, fog_d.zw the octahedral sun direction.
resolve.rs: Modern stretches the fog end with farclip past 777 only.
sky.wgsl/sky.rs: the dome's low band eases into the same far colour.
Classic packs zeros and every new path branches out.

Includes the cherry-picked p0 fix 05d6b1ad (MonkeyFrame rows fog_a..).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 09:20:59 +01:00
pkuzicandClaude Opus 5.5 71c50a7f4d MONKEY (p0): WGSL fixes found by the world-scene run
naga_oil refuses a composable-module identifier that naga's namer would
rewrite (a trailing digit gets a '_'), which failed every pipeline that
imports monkey_frame / enhanced_water (models, WMOs, liquid invisible).
MonkeyFrame rows are renamed fog_a..fog_d, wind_a/b, wet_a (same order and
layout), and enhanced_water's padding member _sh_c16 becomes _sh_quad.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 09:06:06 +01:00
pkuzicandClaude Opus 5.5 a102278abf MONKEY (p0): WGSL fixes found by the world-scene run
naga_oil refuses a composable-module identifier that naga's namer would
rewrite (a trailing digit gets a '_'), which failed every pipeline that
imports monkey_frame / enhanced_water (models, WMOs, liquid invisible).
MonkeyFrame rows are renamed fog_a..fog_d, wind_a/b, wet_a (same order and
layout), and enhanced_water's padding member _sh_c16 becomes _sh_quad.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:37:39 +01:00
pkuzicandGPT-5.6 Sol (Codex) 0fdc8e1ad4 MONKEY (wind): sway classified tree foliage
Classify static alpha-tested tree and bush leaf batches, log accepted model paths, and apply gentle anchor-phased crown sway and flutter in both retained and fade-twin render paths. Keep animated doodads and tree shadows unchanged, and add wind capture instruments.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 08:06:56 +01:00
pkuzicandGPT-5.6 Sol (Codex) d85c0718c1 MONKEY (wind): animate grass and unit parting
Author bend weight from source-mesh height in clutter UV1, preserve texture coordinates and cutout alpha, and apply WarcraftXL's two-wave gust, lean, phase, variance, and distance fade in the model vertex path. Fill the player plus seven nearest unit benders without per-frame allocation.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 08:06:56 +01:00
pkuzicandGPT-5.6 Sol (Codex) e7356d5790 Merge gfx/post into integration
Preserve p0 fog and MonkeyFrame hooks, water's row-view ABI, and the post lane's emissive, bloom, sun-shaft, grading, cvar, and options work.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 08:01:24 +01:00
pkuzicandClaude Opus 5.5 8f39296513 Merge gfx/water into integration
enhanced_water.wgsl keeps the water lane's row view of the shared light buffer (fixes the WGSL
composer failure); the p0 fog hook reads the MonkeyFrame block through water_monkey() (row 533).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:53:11 +01:00
pkuzicandGPT-5.6 Sol (Codex) 647cd87795 MONKEY (water): refine nearby liquid meshes
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 06:12:57 +01:00
pkuzicandGPT-5.6 Sol (Codex) b77393c98d MONKEY (water): add Gerstner crest whitecaps
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 03:42:44 +01:00
pkuzicandGPT-5.6 Sol (Codex) 46c60f6241 MONKEY (water): restore WMO canal and pool rendering
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 03:11:31 +01:00
pkuzicandGPT-5.6 Sol (Codex) 02403c2243 MONKEY (post): route emissive materials into HDR
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 02:02:19 +01:00
pkuzicandClaude Opus 5.5 a203c45a6d MONKEY (p0): THIRD-PARTY.md with the WarcraftXL credit table
One table of every WarcraftXL-derived file (Benilla file | WarcraftXL module |
Source files | What was taken), pre-filled with the enhanced-water blocks and
the swimmer bob, plus the planned ports. The standard header line
("Ported from WarcraftXL (https://github.com/WarcraftXL) by iThorgrim —
module ..., ...") is added to enhanced_water.wgsl and water_fx/bob.rs.
Linked from README, LIGHTING and WATER. WATER.md no longer says the WarcraftXL
water module is for the 1.12 client: it is a 3.3.5a client module.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 01:37:38 +01:00
pkuzicandClaude Opus 5.5 86f454ca4c MONKEY (p0): fog_hook.wgsl, one distance-fog law for every receiver
`benilla::fog_hook` (fog_linear / fog_sample / apply_fog) replaces the seven
hand-rolled copies of the linear planar-eye-Z fog: terrain, wow_model,
static_gx, liquid, enhanced_water (factor form), wow_effect (scene fog; the
rain streak fade uses fog_linear) and wdl (the hull's own 0..1 yd pair).
Pure functions, values passed as arguments, same expressions in the same
order, so the classic result is bit-identical. `fog_sample` branches on
MonkeyFrame.fog_model (fog3.x) as the FOG lane's extension point, currently
returning the classic result. wow_effect gains a world_pos varying for it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 01:33:52 +01:00
pkuzicandClaude Opus 5.5 f62a9eae5b MONKEY (p0): MonkeyFrame block appended to the shared light buffer
16 vec4 rows (256 B) after the point-light table, so no earlier offset moves
(per-frame blob 8528 -> 8784 B, size test updated). Rust side: the
`lighting::MonkeyFrame` resource any system may write, packed each frame by
`global_light::pack_monkey_frame` (which also fills time_of_day / night).
WGSL side: `benilla::monkey_frame::MonkeyFrame`, declared as `monkey` after
`points` in every WowLight mirror (terrain, wow_model, static_gx, liquid,
enhanced_water, wow_effect, wdl). All zero = no visual change. Layout in
LIGHTING.md "Invariants".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 01:21:19 +01:00
pkuzicandClaude Opus 5.5 da0f1a0d80 Merge upstream main (samwhosung/benilla fd386e75) into lighting
71 upstream commits: the repo-wide comment rewrite, the hover highlight as the
scene ambient, M2 Mod/Mod2x batches drawing the bare texel, test and contribution
changes. Conflicts were comment-vs-code in 36 files; where upstream changed only
comments our code was kept, and wow_model.wgsl carries both our lighting lanes
and upstream's new unlit/Mod/Mod2x paths.

Follow-ups folded in:
- our nine Advanced Graphics / water / fog options tests take upstream's
  wow_data_or_skip! guard
- PostUpdate ambiguity ceiling re-measured under upstream's new census: 466,
  with the per-family breakdown in the comment
- LIGHTING.md: new upstream base

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 00:18:30 +01:00
pkuzicandClaude Opus 5.5 a0fc143e87 MONKEY: water module split, depth look, High reflections, volumetric fog
Water (Enhanced/High; Classic stays byte-identical to upstream):
- the enhanced water now lives in its own WGSL library, benilla::enhanced_water
  (enhanced_water.wgsl), with its own bindings 103-106; upstream liquid.wgsl
  keeps three small hooks only
- depth look: per-channel extinction over the real path through the water,
  refraction of an opaque-colour copy bent by the waves (samples landing on
  anything in front of the water are refused via the scene depth), caustic
  web on sunlit shallow beds
- High: screen-space reflection of the scenery (bisected march against the
  scene depth)
- the module fogs its own surface terms only (the refracted/reflected scene is
  already fogged); depth+colour copies run both-or-neither
- credits: portions derived from WarcraftXL wxl-experimental-water by
  iThorgrim, used with permission (WATER.md)

Volumetric fog (Advanced Graphics -> Volumetric Fog: Off/Low/High, cvar
volumetricFog, env WOW_VOLFOG): own fullscreen pass after the main pass,
near-field haze converging on the zone fog colour, denser at dawn and in
weather, faint indoors, plus sun/moon light shafts from the shadow map.

Tests: addon-harness oracle fixtures no longer require unix symlinks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:16:18 +01:00
pkuzicandClaude Opus 5.5 a74a46594c MONKEY: enhanced water module (Water Quality: Classic/Enhanced/High) + lava glow
Water (Enhanced/High only; Classic stays byte-identical to upstream):
- scene depth resolved after the main opaque pass and bound to liquids
  (liquid/scene_depth.rs, water_depth.rs)
- procedural multi-band waves with analytic normals; long ocean swell moves
  vertices, mirrored on the CPU (liquid/waves.rs)
- separate ocean and inland profiles; depth-driven colour and soft edge
- Fresnel sky reflection, sun path, moon path, point-light glints
- beach surf driven by the shore wave phase: continuous front, dissolving
  lace, swash sheet; only where the authored sea bed is shallow, so sunken
  objects never foam; thin bed clutter (grass, reeds) ignored for contact foam
- swimmers: wake foam, treading rings, visual-only bob with the swell
- river flow effect tried and removed at the owner's request

Lava: magma surfaces emit warm point lights through the lighting module
(lighting/lava_light.rs, lavaLightGain).

Options: Water Quality + Lava Glow rows (EN, RU strings prepared).
Docs: WATER.md. Credits: design reference WarcraftXL wxl-experimental-water,
author iThorgrim (reuse permitted with attribution).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:15:57 +01:00
Sam SungandClaude Opus 5.5 c52ad7fea0 Comments in benilla-assets: one line of fact each, no history, no record numbers (#95)
Part of #41: the comments of `benilla-assets`, Rust and WGSL, rewritten to the rule in `docs/METHOD.md`: what the code does and the reference fact behind it, in a line. 3,872 comment lines become 1,568.

- The citations that were only a private record number go first, mechanically, each edit shown to be a pure removal.
- The rewrite corrects the comments that stated wrong facts: the alpha-key cutoff now cites the reference's per-blend-mode table (`0x85ad20`), the texture-filter note names the subsystems that ignore the global setting, a test doc said an exhausted variation roll returns the last variation (it returns the first), and about twenty more found on the way (renamed or deleted items, a shader flag the doc misread, docs sitting on the wrong function). "Deviation:" now marks only a choice with a reason; an unbuilt behaviour says so plainly.
- Verified: every file strips to identical code, and `cargo fmt --check` is clean. A second reader compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the reference.

String literals are untouched; they are #92.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 16:27:58 +07:00
Sam SungandClaude Opus 5.5 1ee056fc53 Comments name no chat reporter, channel or message id, and quote no report (#90)
Comments that named a chat reporter, cited a chat channel or message id, or quoted a report word for word now state the symptom in their own words. The test fixtures that used real character names use invented ones.

Verified: 52 of the 56 files strip to identical code with their comments removed; the other 4 differ only in the fixture names, and with those mapped back they strip identical too. `cargo fmt --check` is clean, and the `ui_party`, `unit_frame_tests` and `capture` tests pass with the install present and no skips. Record numbers still in these comments go with the comment pass (#41).

Fixes #34

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 14:29:56 +07:00
Sam SungandClaude Opus 5.5 7b66dac9db comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.

Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.

The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.

Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
  changed string literal is compared under a mask that proves only literal text moved and every
  literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:14:08 +07:00
SamandClaude Opus 5.5 3fb81c661e render: the hover highlight is the scene ambient, and unlit M2 parts take it
The 1.12 highlight is not a fixed 64/255 lift. SetHighlight samples the
scene's committed ambient (read at 0x614576-0x6145bd), and every batch
adds it to its colour before the final clamp, lit or unlit.
0xff404040 is only the fallback before a map's light loads. The
highlight now follows the time of day, zone and weather: roughly
(29, 60, 84)/255 at night to (104, 130, 154)/255 at noon, where it was
always (64, 64, 64)/255.

Unlit M2 batches in blend modes 0 to 4 now draw
texel × clamp(tint·M2Color + highlight), the unlit program's c28 + c29.
They took no highlight before. The reference holds the ambient sampled
when a highlight begins; benilla samples it live, a marked deviation.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 00:11:09 +07:00
SamandClaude Opus 5.5 87d588cf68 render: M2 Mod and Mod2x batches draw the bare texel, as the reference does
For blend modes 5 and 6 the reference zeroes the tint·M2Color term and
forces the primary colour to the blend identity (0x70c507/0x70c5b8),
keeping only the alpha. benilla multiplied the batch's M2Color (baked
into its vertex colours, or animated through the material tint) and the
body tint into the texel. Mod and Mod2x batches now bake no M2Color, and
the shader draws them from the bare texel; the alpha still reaches them
through the identity lerp.

Of the install's 615 Mod and Mod2x batches, four carry a non-white
M2Color and none an animated one. The Scholomance testing jars (empty,
ghoul and skeleton) lose the (0.93, 1.00, 0.54) cast on their Mod layer,
and Offhand_Naxxramas_D_01's Mod2x sheen loses its (1.00, 0.95, 0.85)
warmth.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 21:36:29 +07:00
SamandClaude Opus 5.5 cbc5a37da0 comments: the terrain alpha map clamps through a half-texel inset
The doc said repeat equals clamp for UVs in 0..1. Under linear
filtering a repeating sampler wraps at the edge, so terrain.wgsl insets
the alpha UVs by half a texel to clamp instead.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 21:16:57 +07:00
SamandClaude Opus 5.5 3cb8b34413 comments: the model shader keeps its reference facts in a quarter of the lines
The pass, the blend and texenv facts with their client addresses, the
precision rules and the two marked deviations stay; history and record
numbers go. Struct field notes now match what the shader and its Rust
mirrors do, and two blocks move onto the items they describe. With
comments stripped the shader is identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:27:57 +07:00
SamandClaude Opus 5.5 577ae7e199 comments: the shaders keep the reference facts and lose the history
Each header names its pass and the fixed-function state, blend and
formula it reproduces, with the client address; GPU traps, precision
rules and marked deviations stay. Bevy's own comments in the two
vendored UI shaders stay verbatim so an upgrade re-diffs cleanly. With
comments stripped every shader is identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:19 +07:00
SamandClaude Opus 5.5 7e49e17688 the trainer re-derives its states as the reference does
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:14:17 +07:00
SamandClaude Opus 5.5 0963bbd8f2 the spell owns its state, and a malformed file is refused, not a crash
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:08:33 +07:00
SamandClaude Fable 5.1 5381a79842 PlayMusic and StopMusic are in, and an addon's own audio plays
- PlayMusic and StopMusic are in, one engine verb with a NULL arm as the reference has it: the track loops on the Music slider, the zone music fades out under it over 4 s and comes back 6 s after a stop (2309)
- a PlayMusic whose file does not open leaves the zone track alone, and the server-pushed music slot is named — three fades the reference keeps apart that our one slot folds together, the next move (2315)
- an addon's own sound file plays: every by-path asset read walks the patch chain, then the loose AddOns folder — the rule art and fonts already had, now one function that audio shares

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:24 +07:00
pkuzicandClaude Fable 5.1 277deac06b MONKEY: lighting round 6 — Advanced Graphics options page, moon shadows, ground-effect spell lights
- Advanced Graphics page: Lighting Quality preset (Off/Low/Medium/High/Custom, one const table,
  Off = the original client's look), shadow rows moved from Graphics, Shadow Resolution, Moon
  Shadows, interior/torch/fire/spell/night rows; EN+RU strings; works in player builds.
- Moon shadows: the single shadow rig re-aims at the moon at night (MoonShadowStrength 0.35);
  attenuates only the night sky term, never point lights; covers terrain, WMO exteriors, models
  and retained doodads; stateful hand-over for clock jumps; blob gated on a built silhouette;
  zero cost at strength 0. Signed fog_params.z carries +sun / -moon*strength.
- Area spell lights: SpellLightMode::Area for Flamestrike, Rain of Fire, Consecration, Flare,
  Explosive Trap (school-based where the model says nothing); Blizzard/Hurricane/Volley/frost
  traps stay dark; repeating impacts deduped; benilla-extract spellvis prints the area block.
1121 world+formats tests; 8/8 WGSL probes; UI and world smoke scenes clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 14:32:04 +01:00
pkuzicandClaude Fable 5.1 839bc58d1b Merge upstream main (samwhosung/benilla edec5b22) into lighting
Ports the lighting settings into upstream's single settings registry and the lighting plugins
into game_plugins.rs. 1108 world+formats tests green; world scenes (inn, Northshire dusk,
Stormwind) render clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 21:17:41 +01:00
pkuzicandClaude Fable 5.1 7048e5b34f Merge upstream/main (samwhosung/benilla 66388278, 78 commits) into everwood-cs
Keeps both sides: upstream's settings rework, model_render rework, mesh-tag change-gating,
static_gx node move + diagnostics span, WorldPointLight, brightness/weather options,
weapon trails; and the MONKEY lighting stack (sun shadow lanes, dynamic interiors, cube-map
torch shadows, daylight fixtures, spell lights, bake floor, K=12 exterior selection, debug panel).
All MONKEY light lanes migrated from Bevy PointLight to upstream's WorldPointLight.
1091 world+formats tests green; all 8 WGSL probes OK; server-less smoke (inn, Northshire) clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 10:46:19 +01:00
SamandClaude Fable 5.1 befda9da54 the create screen's clouds move, and every battleground is entered
- the character-create and main-menu backdrop runs its material animation: the clouds drift on their 20, 30 and 40 second loops, which were seeded once and never sampled (2300)
- Arathi Basin and Alterac Valley are entered and censused beside Warsong Gulch, the flag is picked up, and a match runs to its end (2296)
- the animation variation roll is one clock-seeded stream, as the reference's C runtime is, not four streams seeded 0 (2299, 2301)
- a cancelled channel never turns the bar red and a finished one closes on the bar's own clock, now pinned by tests that drive the real packet sequence (2284)
- the field watch fires one edge per moved descriptor dword, from the merge that holds both sides (2297)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:44:40 +07:00
SamandClaude Fable 5.1 00150c55b5 a crash leaves a report, and the wire's counts are capped
- a panic writes benilla-config/Diagnostics/crash-<time>.txt with the build id, the location, a backtrace and the last 200 log lines, and names the file as its last line, so a bug report can attach it (2266)
- every wire-count allocation hint is capped and the compressed update object reads through the cursor, so a malformed packet can no longer ask for gigabytes (2266)
- the 23 in-world run conditions are one set, the 45 probe variables one registry, the install-gated tests say when they skip, and every gate is timed (2266)
- one workspace-level lint allowance replaces 413 per-site attributes, and the decision corpus gets a lint in the gate (2266)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:38:59 +07:00