- the colour dialog is the reference's own `ColorPickerFrame.xml` — the window with the largest reach in the addon corpus (86 of 218 addons name it, 64 of those Dewdrop-2.0, so every Ace2 config menu's colour row opens it), and the guild charter, the guild registrar, the error toasts with the raid warning (which our copy had declared with NO scripts at all, so the big centre text and its sound had been inert scenery), the honour page, the quest timer and the stack-split spinner follow — each a toc line and a deletion
- the swaps caught our own bugs on the way: the registrar's two service rows were hidden by a template modelled on the quest list's pooled rows, leaving a bare "Available Services" heading over blank parchment; the stack spinner CLAMPED a too-big digit where the reference ignores it (37 against a 5-stack leaves the 3 standing, `StackSplitFrame.lua:72-85`) — a divergence with a test defending it; and 1.12's Lua-5.0 `arg`/`arg.n` varargs turn out to work in this VM (mlua's vendored 5.1 has `LUA_COMPAT_VARARG`), which unblocks every stock file written in that idiom
- 42 test modules carried five near-identical private copies of a disk-only XML loader that structurally cannot name a chain file; they are one shared reader now (733 lines out), with a strict variant that fails on an unknown-template WARNING — the case where a frame builds with none of its art — which is how the registrar bug was caught on the first window after
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the binding registry goes 130 → 201 of the client's 228 live commands: a coverage gate makes registered ∪ recorded-absent exactly the 1.12 surface, each absence naming the Lua globals whose arrival refutes it — which is how 37 rows whose mechanism had already landed came home (the keyring, the pet book, the raid tab, the six action-bar pages, both vertical multibars) — and then four mechanisms bring 71 more: the five camera views with the reference's default table and its sixteen camera CVars read out of the binary (NextView/PrevView do NOT wrap), self-cast riding UseAction's third argument with autoSelfCast a real CVar at last, the friendly target cone / assist / last-hostile as one cycler with a side (the two sides use different deadness tests on purpose, and assist neither requires an assistable target nor swings), and REPLY2 — reply to the last person you told; the friendly cone also stops borrowing the enemy side's in-combat score bonus, which would have shoved a healer targeting you to the head of every cycle
- the key names close their gaps: NUMPADEQUALS, F13-F24 and BUTTON6+ were keys the binding window listed and the file saved that the dispatcher could never press — named both ways now, with the namer and the codec structurally unable to disagree again; platform= becomes the OS gate it really is (off a Mac build the iTunes-remote category never even exists), and the Mac 1.12 slice settles that its F13 IS print-screen while F14/F15 map to UNKNOWN on purpose and stay unbindable; and the last-enemy stamp gains the four conjuncts it shipped without — you resolve, are not dead, not a ghost, not mounted, and the new target is alive-or-feigning — so TargetLastEnemy can no longer land somewhere the real client's never would
- the quest windows wear the reference's names: ~40 of the quest window's globals were ours (the reference's name usually sitting in the comment beside them), its two six-item reward pools merge into the reference's single ten-item run with the update function ported line-for-line, the four panels and the quest log take REAL scroll frames (the thumb drags now), the gossip window gets its greeting panel, the two mail panes' inert painted-at-rest scrollbars become real ones, the Skills detail pane nests as the reference has it, and nine private constants take their real names; the one that broke a feature detect: our QuestLogCount — a name 1.12 doesn't publish — made pfUI conclude it was running on TBC and die in that branch
- an EditBox is born with its constructor's five regions (the text, three selection quads and the caret), so GetRegions answers the reference's own count and authored regions start at index 6 — and a bare <NormalTexture/> now builds a live blank texture, since the element is what creates the region, not its file=; OpacityFrame lands, its first customer having arrived; and the equip / auto-equip / use bind confirms complete the soulbind arc — three different predicates with no quality leg (borrowing the loot arm's would have silenced the confirm on every white bind-on-equip item), Accept re-issuing the original action with the reference's suppress flag because 1.12 ships no confirm packet, and the soulstone use going through the same gate
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the world map speaks the reference's names: WorldMapTooltip is declared (six corpus addons index it; pfUI dies on it at file scope), the blackout frame takes the reference's spelling BlackoutWorld, and the four hand-written party blips become the reference's own unit-blip templates — all 44 blips as instances, each with its published $parentIcon, the name pfUI recolours group blips by class through; the 40 raid ones are declared but not positioned yet, named in the OUT list rather than faked
- the templates addons build their own buttons from are published: ItemButtonTemplate, ContainerFrameItemButtonTemplate and the bag-slot chain — most of the handler scripts were live the whole time (this client executes the reference's own container and paper-doll code off the player's patch chain), so what was missing was mostly declarations, not behaviour — the bank arm stays out and is named as the omission it is; OptionsFrameSliders becomes real, with the three Graphics rows reading it and re-reading on show, so an addon's write to a slider's bounds actually moves the slider; and the template census that had ranked these at "zero demand" learns to see a local bound to a literal — its table went from 3 rows to 7
- the bindings answer in 1.12's own shapes: Button:IsEnabled() answers the NUMBER 1 or 0 (0 is truthy in Lua, so the reference's own == 0 tests got false forever, and three of our files had hand-worked around the divergence rather than fixed it); the constructors' string arguments are four shapes, not one rule — pfUI passes a Button where a template name goes and the reference constructs the FontString and ignores it; SetInventoryItem returns THREE values, the reference's own paper doll destructuring repairCost; UnitIsVisible is object presence and nothing else (57 bytes, one branch, no distance — an out-of-range party member is exists-yes, visible-nil); the tapped pair reads the two dynamic-flags bits, and its repaint wire fires UNIT_FACTION on the tap bit — the half a passing predicate test never sees; UnitIsPartyLeader is two ORed legs covering disjoint failures (a held stranger leading their own party, and an out-of-range member with no object to read a flag from); and the four nameplate verbs take no argument and return zero values
- the ghost's wisps compose onto its body instead of over it — the four emitters drew at full strength over a body at alpha 0.5, and now inherit the instance alpha down the attachment chain the way the reference recomposes it per frame; the residual we had parked ("the wisps should inherit the tint too") is REFUTED at the bytes: a particle batch commits hardcoded white RGB, and even that never reaches the fragment — particles are never tinted, only the alpha crosses, applied to the alpha byte alone — so the shipped shader split was already right and no code changes
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the combat log's last eight wire bodies decode — PARTYKILLLOG, SPELLINSTAKILLLOG, PROCRESIST, SPELLORDAMAGE_IMMUNE, SPELLDISPELLOG, DISPEL_FAILED, ENCHANTMENTLOG, SPELLLOGEXECUTE — each layout read off vmangos's own writer and pinned by a byte-exact golden (DISPEL_FAILED carries no count, the list runs to the end of the body; SPELLLOGEXECUTE's POWER_DRAIN row is (amount, power, multiplier), verified at the client's bytes as well as the server's); with the eleven chat types that were waiting on them, 44 chat types become 55 — 29 sentence families, the death pair and the aura rows riding descriptor diffs because 1.12 has no "unit died" opcode, plus the six trailers ((glancing), (30 blocked), (12 absorbed) and kin) that had been missing from every family; also corrected: the durability-death line was going to the red error frame with hard-coded English, and SMSG_SPELLNONMELEEDAMAGELOG lacked its split-damage branch and its blocked wording
- PlayerModel is its own frame kind: SetUnit, RefreshUnit and SetRotation were published on Model, but they belong to the <PlayerModel> method table (0x84f1fc), and the client's lookup chains derived → base only, so a plain <Model> can never reach them — they got there from a strings scan read as ownership, and a strings hit answers whether a name EXISTS, not who owns it (SetUnit's one pooled string is referenced by the PlayerModel and GameTooltip tables and by no Model entry); the new PlayerModel → Model → Frame → Region chain unblocks CreateFrame("PlayerModel"), which is how pfUI builds every unit-frame portrait — and through pfUI, pfQuest and ShaguDPS
- a nil where a number goes is four shapes, not one law: a census of all 408 widget-registrar entries found 62 numeric positions that validate-or-raise, 43 that gate then stage an alternate, 64 that silently coerce to 0.0 and 5 that gate then store nothing — so SetMaxLetters(nil) completes and stores 0, "no limit" (the argument COUNT is checked exactly, the type is not), and the backdrop colour setters are asymmetric on purpose: a nil r/g/b channel is 0.0 but a nil alpha is OPAQUE, and reading every nil as 0.0 would have turned those borders transparent; both setters now also quantize ×255 into the packed 0xAARRGGBB byte quad the client actually stores, so 0.09 reads back as 23/255
- two more addon-killers: LIGHTYELLOW_FONT_COLOR_CODE was the one missing line of Fonts.xml's seven-line colour block (aux-addon concatenates it at file scope and died on its own first line), and the guard now enumerates the whole block l.4-20 instead of the names an earlier round had noticed absent; and the unit frames publish the reference's names — 1.12 has no *PowerBar anywhere, every bar is ManaBar and the colour table is ManaBarColor (8 of the top-20 addons read it by name), so ManaBarColor is the published table our own bars index into, with 22 more regions renamed to the reference's own
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the name cache persists to `benilla-config/cache/<realm>.tsv`, because the reference's `namecache.wdb` / `petnamecache.wdb` do and that is why it never sees the races we lost every time — unstabling a pet raised `Usage: SetText("text")` off an unresolved `UnitName("pet")`; the header carries magic, format, build, locale and realm and any mismatch discards the file (no checksum, no TTL: eviction is explicit only, via `SMSG_INVALIDATE_PLAYER`, decoded now and never sent by vmangos), negatives persist too, written on a 10 s debounce and at exit; a stable list also seeds the pet-name cache from the names it already carries
- `SMSG_NOTIFICATION` is the red UIErrorsFrame toast, not a chat line — `.gm on` printed twice because vmangos sends both a system message and a notification and both were rendered as chat; the stand-in dated from before the errors frame existed; `SMSG_AREA_TRIGGER_MESSAGE` moves with it on the yellow arm (its handler ends `xor edx,edx` — flag 0 — where the notification's is flag 1)
- the target frame's dead text is the GlobalString `DEAD` = "Dead" resolved through `text=` like the target-of-target frame, not the key typed into `SetText` in caps, and it takes `UnitIsConnected` so a disconnected player does not read as dead; a shipped-script sweep now refuses any key-shaped literal handed to a text sink; and the Help window is one click deep — Home's button opens the ticket text box, Auto-Unstuck sits beside it, and a ticket files as category 0, which a GM's queue names "Unknown" (a guard added days earlier refused 0 on reasoning from the enum rather than from the function that reads it)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the target-of-target frame and its option: 1.12's frame with its five display modes, fed one hop off the selected unit's own target field through the same read `/assist` runs, in four feeds (snapshot and transitions, the debuff buttons, the portrait booth, TargetUnit's click arm); ships off, as 1.12 does, on its own pair of saved globals
- talents can be unlearned again: the trainer's `MSG_TALENT_WIPE_CONFIRM` had no handler since the wipe flow was deferred, so the gossip line closed the menu and did nothing — the question is an NPC session (walking away retracts it), the popup shows the cost on the StaticPopup money variant, Accept answers it behind the client's own purse check
- Sprint's sparkles hang in the air behind you along the trail instead of collapsing into your torso: ride-vs-trail is the emitter's own file flag 0x10, not the host class — the finding wow-re returned eighteen days ago and nobody folded; the particle dump names the two flag bits it had been mis-reporting
- `/sleep` takes both movement masks (the strictest posture), correcting the day's sit gate which let you lie down on a lake bottom while `/sit` was refused; a Lua-driven selection (TargetUnit on an attackable token) starts the swing exactly as a click does, through the one select path
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- party members appear on the world map at their position and hovering names them — the party wire has carried each member's zone and coordinates since the group arc; the blip and the minimap dot read one shared position so they can never disagree, and the member's zone picks which continent the position belongs to
- the player's own frame wears the leader crown and the master-looter icon, with the reference's own asymmetry (the crown asks IsPartyLeader, the member frames compare a leader index)
- a party member outside your local area gets the generic race/sex portrait instead of an empty circle — their race and sex ride the name query, and nothing had asked for a member we never see; the roster now warms that cache, which also fills the raid grid's class column
- right-clicking a member who is nowhere near grays Trade, Inspect, Duel and Follow: the reference's bindings answer nil for a unit the object manager does not hold (carved this session), where ours defaulted "absent = in range" for exactly the farthest member; and the group-invite popup's background is measured faithful — the plate draws at the BLP's own 60% alpha
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- every ranked list now states what it dropped and `--deep` reads the whole tail — a silent top-16 over 1,946 rows had already produced one wrong "nothing left" conclusion
- the backpack and equipped gear take their seats beside the spellbook, and a rankless spell's rank comes back "" rather than nil
- a FontString answers the full Region method map as one set — a text region's GetParent works — and RaidWarningFrame and PanelTemplates_Tab_OnClick arrive for the addons that name them
- SetRaidTargetIconTexture lands: the half of a raid mark an addon draws with
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Lua 5.0's generic-for and nested long strings are restored in a forked VM — 60 corpus addons stopped dying on one deleted opcode
- a day of demand-driven carving takes the 218-addon corpus from 24 addons surviving a session start to 114, with 144 loading without a single error
- Bagnon draws a real bag and answers real gestures — hover tooltip, pickup, use, drag — because our frames wear the reference's names, and the reference's own ContainerFrame.lua runs off the player's install instead of being transcribed
- the physics broad phase leaves: nothing in the client reads a contact, and it was measured at up to 41% of main-thread samples in real sessions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- timed quests get their countdown — a Quest Timers box under the minimap and a Time Remaining line in the quest log, kept against the server's own clock
- interiors go honest: footsteps stop crunching the terrain's snow through a building's floor, and tavern voices are authored dry, so the fake cave echo is gone
- snow is the reference's again — point-sprite flakes at the era's pixel size, and a spawn slab that leans into your run so a runner no longer outruns the field
- Stormwind stops drawing Elwynn through its walls, a looted quest crate's lid settles, cold zones puff visible breath, and the collect-quest toast fires only on a real advance
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Mouse Sensitivity and Max Camera Distance are real settings now, not frozen constants
- Status Bar Text is wired through: value/max numerals on the player and pet frames' bars, live the moment the switch flips
- Shift+W walks — a modified press falls back once to the bare binding, the reference's own two-probe lookup
- the steep-face response is horizontal only, ending the extra slide when jumping nearly straight at a slope
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the whole loop plays: the line arcs rod tip to bobber, the bite splashes with its own sound, and clicking the bobber reels in
- the verdicts read like 1.12: yellow "your fish got away" lines, the reel-in sound, the fishing loot window
- "You feel rested." prints on the transition, rest states come from the client's own Exhaustion table, and level 60 trades the XP strip for the max-level rail
- the Skills pane lists what the real client lists: the hidden rows, the sort, gray numberless single-rank lines
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- resting flashes the zzz on your portrait, the XP bar fills its rested blue, and the exhaustion tick rides the bar with hover numerals
- a dual-wielded pair keeps both hands in the dressing room
- a footfall plays one sound, not two
- the minimap wears the time-of-day clock, and the keybinding capsules go back to 1.12's red
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- feign death plays dead for real: the body collapses and stays down, both bars read 0 and DEAD, the nameplate drops, the combat hum goes quiet
- melee and Auto Shot are exclusive now: starting one stops the other, even mid-swing
- another client's addon chatter no longer prints as party chat
- right-click presses look pressed, rage and happiness read on their real scale, and the login boxes blink their caret
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command
- five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them
- macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser
- the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>