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Commits
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14eadba199 |
the spell owns its cast ladder, and landing checks the other platforms
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330) - every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331) - a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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00150c55b5 |
a crash leaves a report, and the wire's counts are capped
- a panic writes benilla-config/Diagnostics/crash-<time>.txt with the build id, the location, a backtrace and the last 200 log lines, and names the file as its last line, so a bug report can attach it (2266) - every wire-count allocation hint is capped and the compressed update object reads through the cursor, so a malformed packet can no longer ask for gigabytes (2266) - the 23 in-world run conditions are one set, the 45 probe variables one registry, the install-gated tests say when they skip, and every gate is timed (2266) - one workspace-level lint allowance replaces 413 per-site attributes, and the decision corpus gets a lint in the gate (2266) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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663851b17d |
every line is a key, four find their sound, and the ding prints once
- the last app-side lines become GlobalStrings keys — tooltip cells, party, petition, duel, quest, PvP and rest lines read the install's own wording, so a non-enUS chain shows its own text (2045, 2080) - a locked chest says Requires Pick Lock, ammo and thrown weapons drop their invented slot word, a met set bonus reads Set: without the count, and a 100 s cooldown reads 1.67 min as the template prints it - the level-up block and the free-professions line printed twice in chat and print once; a declined invite, a friend coming online, a duel request and a failed quest play the sound 1.12 gives them - Duel cancelled. is the yellow line at the top of the screen, and a trainer refusal or a failed quest with no cached template shows nothing, as on 1.12 Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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7fe4b37c2f |
guild lines are message ids, mail sends again, and the shadow fades in
- the guild lines are message ids: `ui_guild/lines.rs` carried 34 English constants and two hand-rolled fill helpers and pushed composed text onto the chat log — 2045's largest ratchet row and the one file its rule had no route for, because `UiError`'s doc claimed the 1.12 formats use at most one `%s` and one `%d` and the type was built to match, while `ERR_GUILD_PROMOTE_SSS` is "%s has promoted %s to %s." — a wrong sentence in a doc had become a wrong type, and the wrong type had made a file's worth of drift structurally necessary; `CGGameUI::DisplayError` (`0x496720`) is cdecl varargs — `add esp,4` bare, `add esp,8` with one string, `SMSG_GUILD_INVITE` pushing two with the stack check exact at `0x30 + 0x60 = 0x90`, and `SMSG_GUILD_EVENT`'s emitter tail `0x5e745f` passing one, two or three off `strCount` — so `UiError` carries an ordered heterogeneous `Vec<FillArg>` (`S(String) | D(i64)`, since `ERR_USE_LOCKED_WITH_SPELL_KNOWN_SI` is String-then-Integer) behind four constructors naming the reference's call shapes (`key`, `s`, `strings`, `args`), twenty sites migrated; what the catalog knew and composed text could not carry: `ERR_GUILD_NAME_INVALID`/`ERR_GUILD_NAME_EXISTS_S` are kind 2 — the red line — and went to chat, `ERR_GUILD_CREATE_S`/`ERR_INVITED_TO_GUILD_SS` carry the LEVELUP cue and `ERR_GUILD_PERMISSIONS` (type_tag `0x3e`) is one the reference speaks (1815), all three silent; the default arm was missing outright — `0x5e745a` pushes `0x69` = `ERR_GUILD_INTERNAL` for `0x09` and every id past `0x0d`, catalog row 105 the whole time, so `TABARD_CHANGE` had been silent under a comment calling the key unsettled; a short `strCount` is passed SHORT (0 and ≥ 4 pass zero strings) so a starved specifier reads "…promoted Furor to %s.", not "…to ."; `/ginfo` deliberately stays off the queue — `GUILD_NAME_TEMPLATE`/`GUILD_INFO_TEMPLATE` are not catalog rows, `0x5e6fb0` resolves each token through the VM and emits chat itself, and a non-row key through `Shown::keyed` would turn a chat line red — so it waits on the guild feed and goes out unkeyed, the enUS month-day-year swap with it; the `_S` arity is asserted from the key names, 22 of 22; the ratchet row is deleted, 208 over 31 files remain (2054) - a unit's blob shadow asks the UNIT for its alpha: the lane gathered live `RenderFade`s off a unit's part entities and read "no part is fading" as 1.0 — true of a settled unit and exactly backwards for arrival, where a streamed unit holds `PendingAppearFade` with no `RenderFade` anywhere until the world is shown, so its parts were deliberately invisible while the shadow drew fully opaque; measured on a probe login: alpha 1.000 from t 0.61 to the arm at t 3.51, then 0, then the ramp — 2.9 s of dark oval under no creature, the symptom `model_render_alpha`'s own "pending ⇒ 0" law (0827) already named for emitters and ribbons; `model_fade::UnitRenderAlpha` is the one door, composed from the ROOT where `UnitAppearFade` tells pending from settled, published as one question rather than its three inputs so a caller cannot reassemble the mistake, and `DespawnFade::armed()` retires the `-1.0` sentinel from every caller; the world API wall goes 177 → 178; and wow-re settled what the shadow's alpha IS, four questions VERIFIED: it reads `CM2Model+0x180` through `0x710ca0`, not `+0x19c`; that slot carries the appear and despawn ramps, the self fade AND the CharProc-14 aura — `0x60d180` drives the same `StartAlphaFade` the appear fade does, so a stealthed unit's shadow now dims with its body — and not the per-batch M2 colour/weight tracks; and the reference draws nothing under a not-yet-shown object either (`+0x180 = 1.0 · 0.0`, written 30 bytes before the read), so this is fidelity, not taste; three module-doc claims corrected against it: the dead `0x683ea5` gate, the registration handoff (GameObjects and DynamicObjects never cast; units, players and corpses always do), and 1277's `InheritedVisibility` gate, which the reference lacks and stays ours on purpose (2055) - the mail stationery list was empty for the whole session, and every send with it: the five `dropping command — not connected` lines at login, once named, were `ItemQuery` for all five `Stationery.dbc` rows — `feed_mail` carried no run condition and asked from the login screen before the socket existed, the asks evaporated in the io thread, and `Items::template` had already latched all five in its ask-once `pending` set, cleared on disconnect and never on connect, so they were never re-asked and the stock `SendMailFrame_Reset`'s row-1 selection left every send silently unsent; the list now waits for a self player, and `release_ask_once_latches_on_enter` clears the pending sets at world enter, the counterpart the disconnect teardown never had — a redundant re-ask costs one packet, a wrong latch costs a dead feature nobody can see is dead; and three more log lines answer for themselves: a control character is answered before the shape — a newline is a line break the markup parser consumes, not a missing glyph — so the warn stays meaningful for a glyph a face genuinely lacks; the blend-check's one-frame run is the specialization tick catching up with a material swap, a real login showing four entries clear 26 ms later, so the warn waits for a run to SURVIVE the tick and a one-frame run is recorded at debug; and the audio starve line carries the wall span it covered beside the time it counted and the position it saw advance, because a 1.0 s window still closed 0.756 s of wall after the stream started on `Time<Real>` — if they disagree the caller's clock is still wrong, if they agree the starvation is real Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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f1a1b68c1a |
strings become keys, hidden tiles park, and the water stops breathing
- a reference string is a key, never a Rust literal: display text is a key into `GlobalStrings.lua` in-game or `GlueStrings.lua` on the glue screens, resolved at runtime from the player's own install, and a literal is legitimate only as a fallback beside a lookup — the reference's own `UNKNOWNOBJECT` shape — because a re-typed sentence costs the wording nobody diffed, the surface and the voice a composed string has no catalog record to read off (1770, 1815), and localization; the tripwire in `reference_strings.rs` is the check a comment could never be: it walks the workspace, normalises both sides and fails on any literal matching a shipped value — 273 re-typed literals over 34 files, after calibration threw out three false-positive classes (a path-mangling bug, the 85 fallbacks beside a real lookup, and `#[cfg(test)]` modules whose fake tables match by construction — the first run's 378 would have enshrined ~50 phantom sites); `ALLOWED` is a per-file ratchet whose counts may only go down and whose stale rows fail too, regenerated from a clean tree at 253 over 33 files — the first baseline was captured mid-edit and the land gates failed on a row claiming drift in a file that had none — then 252 over 32 as `ui_trade`'s row retired behind a neighbouring conversion to `ERR_TRADE_BLOCKED_S` (2042); stated in its own doc: it cannot find an INVENTED sentence, which matches nothing; and `benilla_ui::strings::fill` is the one template filler — ordered `%s`/`%d`, positional `%N$s`, `%%` collapsing, a starved specifier copied through visibly so a mis-modelled template looks wrong rather than plausible — replacing eight hand-rolled copies that disagreed, one of them `str::replace` filling every `%s` with the same argument, latent only because no message on that queue carried two yet (2045)
- two families convert, and both assert the identifier, not the sentence: the character-create result line resolves its key off the player's chain with the literal as fallback, and three bugs the 23-arm literal table had hidden come out — `0x36` re-typed without its second sentence ("Please try again during off peak hours."), `0x50` invented (there is no `CHAR_NAME_CONSECUTIVE_SPACES` in 1.12, so it takes the default arm), and `0x4B` naming `CHAR_CREATE_NAME_IN_USE` where the code means `CHAR_NAME_RESERVED` — both read "That name is unavailable" in enUS, so no assertion on displayed text could ever have caught it, and a sentinel test that rewrites `CHAR_NAME_RESERVED` in a copy of the real table proves `0x4B` moves while `0x31` does not; the ratchet's first row retires, 21 → 0; and `SMSG_PARTY_COMMAND_RESULT` returns the catalog message the reference's own jump table names — handler `0x5e68b0`, `dec eax; cmp eax,7; ja <silent>; jmp [4*eax+0x5e6a14]`, results 1–8 onto `ERR_BAD_PLAYER_NAME_S` … `ERR_IGNORING_YOU_S` plus `ERR_INVITE_PLAYER_S` (`0x3a`) and `ERR_LEFT_GROUP_YOU` (`0x42`) on result 0 — so text, surface and sound come off one row: `ERR_PLAYER_WRONG_FACTION` (`0xff`) is the red line where the other nine are chat, and three inputs the reference is DELIBERATELY silent on (result ≥ 9, result 0 outside op {0, 2}, an invite with an empty name) stop printing an invented "Party command failed (N)."; tests assert the message id, since no English distinguishes a right key from a wrong one here, and `ui_party` goes 22 → 12 (2045)
- a hidden `<Model>` tile is parked: every orthographic pane shares the atlas's one camera, deliberately kept active whenever any cell is packed because it is the camera that clears the sheet, so `booth_frozen` — exact for every booth ever built, one camera one scene — answered "drawn" for every pane that had left the paint list, and a hidden autocast-shine pane's four spline emitters kept integrating and pushing quads for the whole 600-frame linger at a cell the packer had since given away; `sync_tiles` gains a sixth stage that parks any live tile with no cell this frame — `AnimParked` on the root, which holds the pose evaluator, the compose, the palette write and the global-sequence bone writes, and `ParticleEmitter::set_frozen` on every emitter — with `scene_frozen` stating the freeze law in one place and the park verdict pinned to the composite by a test, so a repack or a full atlas cannot freeze a visible pane's cloud; the bone global sequences move onto the pane's clock, where the material rows have been since 2019: the kernel's Phase B cursor is `(sceneClock − attachSnapshot) % duration` off the scene that owns the instance (`[model+0x2c]`, the snapshot at `CM2Model+0x68` stored at `0x70eae1`), and a `<Model>` widget owns a private `CM2Scene` at `CSimpleModel+0x314` that only its own advance at `0x76d863` moves — so the ping's spinner holds while hidden and resumes where it stopped, with no accumulator of ours; measured with a cooldown pane holding the atlas alive: twelve hidden shine panes cost 54 effect items / 63 transparent draws before, 34 / 43 after, the pool held rather than drained by design; and the particle census's `gated=` column, which printed `fade.is_some()` and read backwards as the gate verdict, is renamed `has_fade=` (2046)
- a doodad is not an entity: `[def+0xa4]` has exactly four writers image-wide — ctor `0x6a7d73` (0.0), WMO doodad-set commit `0x695bb3` (1.0), ADT MDDF commit `0x6b01bb` (1.0), MCSH refresh `0x698cb4` (0.5) — and the 2.5-producer `0x69e280` and the ramp `0x69e770` are reachable only through the entity-attached `[obj+0xe0]` path, which contradicted the §6 both lit-ground sites cited and a capture with gains up to 2.5, so the premise was marked contested at both sites first (the shader's own note told a future session to cut `min(I, 1)` and `LIT_T` together on its strength); wow-re then settled it — two C++ classes inline the same base and share the offset: `CMapDoodadDef` (vtable `0x810a74`, `"WDOODADDEF"`, size `0x198`, serving ADT MDDF and WMO MODD) and the WENTITY light node (vtable `0x810810`, size `0x108`, off `[obj+0xe0]`) that `0x69e770` ramps at 3.3333/s; on the doodad class `+0xf8`, the field the ramp reads its target from at `0x69e894`, is `m[2][3]` of the world matrix — it has no target field — and six trace frames put 111 MDDF placements over 356 draws at gains only in {0.5, 1.0}, none changing, against an entity walking out of shadow at 0.5 / 0.81 / 1.09 / 1.3367 and rising; so ADT map doodads join the fixed-1.0 family with the exterior WMO props, `ShadeSel::Lit` is entity-only, the retained lane's Matte arm drops its prop requirement, and no pixel changes — the cap was faithful for trees all along and lifting it is now an entity-only look change for the director to call; `WORD_SHADE_LIT` is left as a documented dead bit (2050); and the far water's 1.25 s breath is flattened: the director's recording autocorrelates at lag 75 @ 60 fps = 1.250 s (r = +0.60), the 30-frame ocean flipbook at 24 fps, whose frames do not share a mean — alpha 55.985..57.628, DXT3's 4-bit alpha swinging 1.64 at mip 0, 3.72 at mip 5, 6.38 at mip 6 — so at distance the mipped sheet moves together, 0.8..1.84/255 on screen, fogged out at `farclip` 300 and visible at 777; wow-re proved the reference breathes too (`0x68abab` creates the flipbook with `applyGlobal = 1`, the upload hands the driver `Levels = 9`, LOD bias 0, the loop period `[0x8102b8]` 1.25 s over 30 frames), so ours was faithful and it is flattened anyway by the director's eye: each frame's DC equalised per level and per channel at texture-build time as an exact integer redistribution in ±1 steps on a coprime stride (1.64 / 3.72 / 6.38 / 0.555 → 0.000), water and ocean only since magma and slime take the sheet as their body colour, `WOW_LIQUID_DC=raw` restoring the authored art for the A/B (2051)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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