Commit Graph
3 Commits
Author SHA1 Message Date
SamandClaude Fable 5.1 60138f5d5d every objective line shows, the detail follows the row, and 1.98 lints
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:01:27 +07:00
SamandClaude Fable 5 bfb3e3addc the player build: one binary that carries its content
- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module
- the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder
- the glue screens get a capture shutter, and the engine stops depending on the protocol crate

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:18:02 +07:00
SamandClaude Fable 5 994be22f5c outdoor lava flows, and Undercity gets its lost corridor back
- lava renders outside Blackrock at last: the mesher was dropping every open-world lava and slime surface, and 28 river mouths get their missing sea back in the same sweep
- Undercity's broken corridor returns, geometry and color both: a one-byte file overrun dropped the whole room, and a paint job one record short was being thrown away entire
- collision goes one-sided like the real client: walls stop you from the front and let you pass from behind
- the Booty Bay entrance is wood and rope again instead of a black cutout, glass picks up a real reflection, and models far from the map's center stop trembling

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 19:02:47 +07:00